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[Technique] Permanent Crosshair
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Fluqq
Little Pudding Boy
Joined: 03 Jun 2007
Posts: 11
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AnAkIn wrote:

Can you read the first post ?

Quote

Add or remove some spaces before the "+" to adjust the crosshair.



hmm i did.... i added and moved spaces either way it was to high or to low
Posted on Thu Jun 14, 2007 7:42 pm
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
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Fluqq wrote:

AnAkIn wrote:

Can you read the first post ?

Quote

Add or remove some spaces before the "+" to adjust the crosshair.



hmm i did.... i added and moved spaces either way it was to high or to low

In that case, try to use a different character that sits lower down. (Instead of the +). So for example put it so it's slightly too high then try using: (In place of the "+" plus sign)
Code:
.
,
_
Or put it as too low:
Code:
'
"
*
^
Any one of those. :P
Posted on Thu Jun 14, 2007 10:45 pm
Agent69
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Joined: 25 Jun 2008
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Permanent Crosshair without _special, cl_rebuy and cl_autobuy looping

Code:

///////////////////////////////////////////////////////////////////////////
// Permanent Crosshair
// i made this script for the Permanent Crosshair by; Peorth
// will keep Permanent Crosshair on screen without using loop
alias wC7.pch_tg    "wC7.pch.ct"
alias wC7.pch.ct    "alias wC7.pch elites;alias wC7.pch_tg wC7.pch.t;wC7.motd.1;motd_write Permanent Crosshair - ON FOR CT's; wC7.motd.0"
alias wC7.pch.t     "alias wC7.pch fiveseven;alias wC7.pch_tg wC7.pch.off;wC7.motd.1;motd_write Permanent Crosshair - On FOR T's; wC7.motd.0"
alias wC7.pch.off    "alias wC7.pch blank;alias wC7.pch_tg wC7.pch.ct;wC7.motd.1;motd_write Permanent Crosshair - OFF; wC7.motd.0"

alias +wC7.pch.forward "+forward;wC7.pch"
alias -wC7.pch.forward "-forward;wC7.pch"

alias +wC7.pch.back    "+back;wC7.pch"
alias -wC7.pch.back    "-back;wC7.pch"

alias +wC7.pch.left    "+moveleft;wC7.pch"
alias -wC7.pch.left    "-moveleft;wC7.pch"

alias +wC7.pch.right   "+moveright;wC7.pch"
alias -wC7.pch.right   "-moveright;wC7.pch"

alias +wC7.pch.duck     "+duck;wC7.pch"
alias -wC7.pch.duck    "-duck;wC7.pch"

alias +wC7.pch.jump     "+jump;wC7.pch"
alias -wC7.pch.jump    "-jump;wC7.pch"

alias wC7.pch.invprev  "invprev;wC7.pch"   

alias wC7.pch.invnext  "invnext;wC7.pch"

alias wC7.pch.lastinv  "lastinv;wC7.pch"
//- ------------------------------------------------------------------//
// MOTD Developer HUD Messages Workaround //
alias wC7.motd.1 "motdfile echo.txt; cl_showfps 0"
alias wC7.motd.0 "wC7.dv_on; motd; wC7.dv_def; motdfile motd.txt"
//--------------------------------------------------------------------//
// set developer default
alias "wC7.dv_on" "developer 1"
alias "wC7.dv_def" "developer 0"   //change 0 to 1 if you normally have developer set to 1.
//--------------------------------------------------------------------//
bind "\"       "wC7.pch_tg" // [on/off] toggle
bind "w"       "+wC7.pch.forward"
bind "a"       "+wC7.pch.left"
bind "d"       "+wC7.pch.right"
bind "s"       "+wC7.pch.back"
bind "CTRL"       "+wC7.pch.duck"
bind "space"      "+wC7.pch.jump"
bind "MWHEELUP"    "wC7.pch.invprev"
bind "MWHEELDOWN"    "wC7.pch.invnext"
bind "q"      "wC7.pch.lastinv"
///////////////////////////////////////////////////////////////////////////


my Permanent Crosshair
Resolution is: 800x600
http://www.csload.com/gallery/index.php?id=24
Code:

// Permanent Crosshair - Start
Alias_Not_Avail
{


|
->   <-
|
}
// Permanent Crosshair - End

Copy permanent crosshair code to the top of your titles.txt file,
don't have one i reconmen the one from broodplank's GUI pack
http://cs-gui.com/index-action-gui-id-331.html
Posted on Thu Aug 07, 2008 4:12 am
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