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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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If you dont give a fuck about hlg (it seems to have dissapeared now) the remove the line with alias cl_pitchspeed.
userconfig.cfg
| Code: |
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#############################################//////////////////////////////////////////////////////////////////////////////////////////////////////
//#///////////////////////////////////////////#//////////////////////////////////////////////////////////////////////////////////////////////////////
//#// Over Complicated Antirecoil v1.295263 //#//////////////////////////////////////////////////////////////////////////////////////////////////////
//#///////////////////////////////////////////#//////////////////////////////////////////////////////////////////////////////////////////////////////
//#############################################//////////////////////////////////////////////////////////////////////////////////////////////////////
//# by mind-friend #//////////////////////////////////////////////////////////////////////////////////////////////////////
//#############################################//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#// Edit you settings here //#//////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//; cl_pitchspeed "-25.00" // the antirecoil strength (pistols will be 50% of this) //
//; bind mouse1 "+sN2_arec.$" // the attacking function //
//; bind p "sN2_arectog.$" // to toggle antirecoil on/off //
//; bind q "sN2_lastinv.$" // to switch between slot1/slot2 //
//; bind 1 "sN2_slot1" // slot1 (rifle, smg, etc...) //
//; bind 2 "sN2_slot2" // slot2 (pistols) //
//; bind 3 "sN2_slot3" // slot3 (knife) //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//; clear
//; echo "] Over Complicated Antirecoil v1.295263 Loaded!"
//; cl_bob "0.0"
//; cl_bobup "0.0"
//; cl_bobcycle "0.8"
//; m_pitch "0.022"
//; alias m_pitch "sN2_loop"
//; alias cl_bob "sN2_blank"
//; alias cl_bobup "sN2_blank"
//; alias cl_pitchspeed "sN2_blank"
//; alias sN2_loop "sN2_loop.1; sN2_loop.2"
//; alias sN2_loop.1 "sN2_blank"
//; alias sN2_loop.2 "sN2_blank"
//; alias sN2_blank ""
//; alias sN2_arec.0 "alias sN2_arec.2 sN2_arec.1"
//; alias sN2_arec.1 "+lookup; wait; -lookup; alias sN2_arec.2 sN2_arec.0"
//; alias sN2_arec.2 "sN2_arec.1"
//; alias +sN2_arec.1 "+attack; wait; alias sN2_loop.1 sN2_arec.1"
//; alias -sN2_arec.1 "-attack; wait; alias sN2_loop.1 sN2_blank"
//; alias +sN2_arec.2 "+attack; wait; alias sN2_loop.2 sN2_arec.2"
//; alias -sN2_arec.2 "-attack; wait; alias sN2_loop.2 sN2_blank"
//; alias +sN2_arec.0 "+attack"
//; alias -sN2_arec.0 "-attack"
//; alias +sN2_arec.$ "+sN2_arec.1"
//; alias -sN2_arec.$ "-sN2_arec.1"
//; alias sN2_arectog.$ "sN2_arectog.0"
//; alias sN2_arectog.1 "alias +sN2_arec.$ +sN2_arec.1; alias -sN2_arec.$ -sN2_arec.1; alias sN2_arectog.$ sN2_arectog.0; motdfile sN2_arec.txt; motd_write ____Over Complicated Antirecoil = 1; developer 1; motd; spk activated; developer 0"
//; alias sN2_arectog.0 "alias +sN2_arec.$ +sN2_arec.0; alias -sN2_arec.$ -sN2_arec.0; alias sN2_arectog.$ sN2_arectog.1; motdfile sN2_arec.txt; motd_write ____Over Complicated Antirecoil = 0; developer 1; motd; spk deactivated; developer 0"
//; alias sN2_bobtog.1 "alias +sN2_arec.$ +sN2_arec.2;alias -sN2_arec.$ -sN2_arec.2"
//; alias sN2_bobtog.2 "alias +sN2_arec.$ +sN2_arec.0; alias -sN2_arec.$ -sN2_arec.0"
//; alias sN2_bobtog.0 "alias +sN2_arec.$ +sN2_arec.1;alias -sN2_arec.$ -sN2_arec.1"
//; alias sN2_slot1.a "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
//; alias sN2_slot2.a "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
//; alias sN2_slot3.a "weapon_knife"
//; alias sN2_slot1 "sN2_slot1.a; menuselect 1; sN2_bobtog.0; alias sN2_loop.1 sN2_blank; alias sN2_loop.2 sN2_blank"
//; alias sN2_slot2 "sN2_slot2.a; menuselect 2; sN2_bobtog.1; alias sN2_loop.1 sN2_blank; alias sN2_loop.2 sN2_blank"
//; alias sN2_slot3 "sN2_slot3.a; menuselect 3; sN2_bobtog.2; alias sN2_loop.1 sN2_blank; alias sN2_loop.2 sN2_blank"
//; alias sN2_lastinv.$ "sN2_lastinv.1"
//; alias sN2_lastinv.1 "sN2_slot1; alias sN2_lastinv.$ sN2_lastinv.0"
//; alias sN2_lastinv.0 "sN2_slot2; alias sN2_lastinv.$ sN2_lastinv.1"
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#// Credits //#/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LanceVorgin //
// R3dGhost //
// Peorth //
// Anakin //
// WotaN //
// mind-friend //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Now fully hlg proof, the pitchspeed is locked at the value that you set, but the pistols will act as if the pitchspeed was 50% of the pitchspeed set.
e.g.
pitchspeed set at -25
pistols act like its -12.5
_____
If for any reason you like .bat files more than the wonderful ghetto tags, here is a .bat version:
filename.bat
| Code: |
@echo off
title Over Complicated Antirecoil v1.295263
color 0c
echo.
echo Over Complicated Antirecoil v1.295263
echo ******************
echo.
echo Please type in a random 3 letters and hit enter:
set /p rand=
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#///////////////////////////////////////////#////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#// Over Complicated Antirecoil v1.295263 //#////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#///////////////////////////////////////////#////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //# by mind-friend #////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#// Edit you settings here //#////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //; cl_pitchspeed "-25.00" // the antirecoil strength (pistols will be 50% of this) // >> userconfig.cfg
echo //; bind mouse1 "+%rand%_arec.$" // the attacking function // >> userconfig.cfg
echo //; bind u "%rand%_arectog.$" // to toggle antirecoil on/off // >> userconfig.cfg
echo //; bind q "%rand%_lastinv.$" // to switch between slot1/slot2 // >> userconfig.cfg
echo //; bind 1 "%rand%_slot1" // slot1 (rifle, smg, etc...) // >> userconfig.cfg
echo //; bind 2 "%rand%_slot2" // slot2 (pistols) // >> userconfig.cfg
echo //; bind 3 "%rand%_slot3" // slot3 (knife) // >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //; clear >> userconfig.cfg
echo //; echo "] Over Complicated Antirecoil v1.295263 Loaded!" >> userconfig.cfg
echo //; cl_bob "0.0" >> userconfig.cfg
echo //; cl_bobup "0.0" >> userconfig.cfg
echo //; cl_bobcycle "0.8" >> userconfig.cfg
echo //; m_pitch "0.022" >> userconfig.cfg
echo //; alias m_pitch "%rand%_loop" >> userconfig.cfg
echo //; alias cl_bob "%rand%_blank" >> userconfig.cfg
echo //; alias cl_bobup "%rand%_blank" >> userconfig.cfg
echo //; alias cl_pitchspeed "%rand%_blank" >> userconfig.cfg
echo //; alias %rand%_loop "%rand%_loop.1; %rand%_loop.2" >> userconfig.cfg
echo //; alias %rand%_loop.1 "%rand%_blank" >> userconfig.cfg
echo //; alias %rand%_loop.2 "%rand%_blank" >> userconfig.cfg
echo //; alias %rand%_blank "" >> userconfig.cfg
echo //; alias %rand%_arec.0 "alias %rand%_arec.2 %rand%_arec.1" >> userconfig.cfg
echo //; alias %rand%_arec.1 "+lookup; wait; -lookup; alias %rand%_arec.2 %rand%_arec.0" >> userconfig.cfg
echo //; alias %rand%_arec.2 "%rand%_arec.1" >> userconfig.cfg
echo //; alias +%rand%_arec.1 "+attack; wait; alias %rand%_loop.1 %rand%_arec.1" >> userconfig.cfg
echo //; alias -%rand%_arec.1 "-attack; wait; alias %rand%_loop.1 %rand%_blank" >> userconfig.cfg
echo //; alias +%rand%_arec.2 "+attack; wait; alias %rand%_loop.2 %rand%_arec.2" >> userconfig.cfg
echo //; alias -%rand%_arec.2 "-attack; wait; alias %rand%_loop.2 %rand%_blank" >> userconfig.cfg
echo //; alias +%rand%_arec.0 "+attack" >> userconfig.cfg
echo //; alias -%rand%_arec.0 "-attack" >> userconfig.cfg
echo //; alias +%rand%_arec.$ "+%rand%_arec.1" >> userconfig.cfg
echo //; alias -%rand%_arec.$ "-%rand%_arec.1" >> userconfig.cfg
echo //; alias %rand%_arectog.$ "%rand%_arectog.0" >> userconfig.cfg
echo //; alias %rand%_arectog.1 "alias +%rand%_arec.$ +%rand%_arec.1; alias -%rand%_arec.$ -%rand%_arec.1; alias %rand%_arectog.$ %rand%_arectog.0; motdfile %rand%_arec.txt; motd_write ____Over Complicated Antirecoil = 1; developer 1; motd; spk activated; developer 0" >> userconfig.cfg
echo //; alias %rand%_arectog.0 "alias +%rand%_arec.$ +%rand%_arec.0; alias -%rand%_arec.$ -%rand%_arec.0; alias %rand%_arectog.$ %rand%_arectog.1; motdfile %rand%_arec.txt; motd_write ____Over Complicated Antirecoil = 0; developer 1; motd; spk deactivated; developer 0" >> userconfig.cfg
echo //; alias %rand%_bobtog.1 "alias +%rand%_arec.$ +%rand%_arec.2;alias -%rand%_arec.$ -%rand%_arec.2" >> userconfig.cfg
echo //; alias %rand%_bobtog.2 "alias +%rand%_arec.$ +%rand%_arec.0; alias -%rand%_arec.$ -%rand%_arec.0" >> userconfig.cfg
echo //; alias %rand%_bobtog.0 "alias +%rand%_arec.$ +%rand%_arec.1;alias -%rand%_arec.$ -%rand%_arec.1" >> userconfig.cfg
echo //; alias %rand%_slot1.a "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" >> userconfig.cfg
echo //; alias %rand%_slot2.a "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" >> userconfig.cfg
echo //; alias %rand%_slot3.a "weapon_knife" >> userconfig.cfg
echo //; alias %rand%_slot1 "%rand%_slot1.a; menuselect 1; %rand%_bobtog.0; alias %rand%_loop.1 %rand%_blank; alias %rand%_loop.2 %rand%_blank" >> userconfig.cfg
echo //; alias %rand%_slot2 "%rand%_slot2.a; menuselect 2; %rand%_bobtog.1; alias %rand%_loop.1 %rand%_blank; alias %rand%_loop.2 %rand%_blank" >> userconfig.cfg
echo //; alias %rand%_slot3 "%rand%_slot3.a; menuselect 3; %rand%_bobtog.2; alias %rand%_loop.1 %rand%_blank; alias %rand%_loop.2 %rand%_blank" >> userconfig.cfg
echo //; alias %rand%_lastinv.$ "%rand%_lastinv.1" >> userconfig.cfg
echo //; alias %rand%_lastinv.1 "%rand%_slot1; alias %rand%_lastinv.$ %rand%_lastinv.0" >> userconfig.cfg
echo //; alias %rand%_lastinv.0 "%rand%_slot2; alias %rand%_lastinv.$ %rand%_lastinv.1" >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo //#// Credits //#///////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo // LanceVorgin // >> userconfig.cfg
echo // R3dGhost // >> userconfig.cfg
echo // Peorth // >> userconfig.cfg
echo // Anakin // >> userconfig.cfg
echo // WotaN // >> userconfig.cfg
echo // mind-friend // >> userconfig.cfg
echo // ELX[Draco] // >> userconfig.cfg
echo ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// >> userconfig.cfg
echo.
echo.
echo Instalation finished.
pause
exit
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Here is a very simple version of this script without all that slot bollocks, the toggle wont rebind your keys because I'm nice like that:
| Code: |
// m_pitch antirecoil - credits r3dghost & mind-friend
//; alias +sN2.m_attack "+sN2.m_attack1"
//; alias -sN2.m_attack "-sN2.m_attack1"
//; alias +sN2.m_attack1 "+attack; alias m_pitch sN2.m_attack"
//; alias -sN2.m_attack1 "-attack; alias m_pitch"
//; alias +sN2.m_attack0 "+attack"
//; alias -sN2.m_attack0 "-attack"
//; alias sN2.m_attack "+lookup; wait; -lookup"
//; alias sN2.m_toggle "sN2.m_toggle0"
//; alias sN2.m_toggle1 "alias +sN2.m_attack +sN2.m_attack1; alias -sN2.m_attack -sN2.m_attack1; motdfile msg.txt; motd_write [m_pitch antirecoil]=[1];developer 1;motd;developer 0; alias sN2.m_toggle sN2.m_toggle0"
//; alias sN2.m_toggle0 "alias +sN2.m_attack +sN2.m_attack0; alias -sN2.m_attack -sN2.m_attack0; motdfile msg.txt; motd_write [m_pitch antirecoil]=[0];developer 1;motd;developer 0; alias sN2.m_toggle sN2.m_toggle1"
//
// Custom Settings :
//; bind mouse1 "+sN2.m_attack"
//; bind f1 "sN2.m_toggle"
//; cl_pitchspeed "-38"
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Update: valve fixed the cl_bobcycle bug so I removed that from the script and renamed it completly, also I added r3dghost to the credits because I think he did something to do with antirecoil that I can't remember and I wouldn't want him to feel left out.(Disclaimer: May not be true)
Last edited by mind-friend on Tue Dec 11, 2007 10:49 pm; edited 6 times in total
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| Posted on Fri Apr 14, 2006 1:24 pm |
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AnAkIn
Little Pudding Boy
Joined: 02 Jan 2006
Posts: 2812
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Credits:Anakin?why?for cl_bobcycle thing?
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| Posted on Fri Apr 14, 2006 1:27 pm |
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WotaN
Little Pudding Boy
Joined: 12 Feb 2006
Posts: 1339
Location: Fcuk
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Never liked any antirecoil script before I tried this.. This is seriously some hot stuff!! n1 mindy :D
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| Posted on Fri Apr 14, 2006 1:43 pm |
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broodplank
Little Pudding Boy
Joined: 15 Dec 2005
Posts: 4400
Location: The Netherlands
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anakin wrote:Credits:Anakin?why?for cl_bobcycle thing? the fact is credits are only needed when someone created a thing you may only discoverd it but you didn't created it
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| Posted on Fri Apr 14, 2006 1:58 pm |
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J-[O_n]e
Little Pudding Boy
Joined: 02 Sep 2005
Posts: 456
Location: Finland
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| Posted on Fri Apr 14, 2006 3:25 pm |
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WotaN
Little Pudding Boy
Joined: 12 Feb 2006
Posts: 1339
Location: Fcuk
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This belong to the cs script index. Put some glue on it! :)
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| Posted on Fri Apr 14, 2006 6:02 pm |
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XS1CHT
Little Pudding Boy
Joined: 15 Apr 2006
Posts: 2
Location: Germany
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| Posted on Sat Apr 15, 2006 3:18 am |
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Gaboury
Little Pudding Boy
Joined: 15 Apr 2005
Posts: 1602
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All scripts are VAC proof. VAC and VAC2 and also VAC89 proof :)
Have fun :D
- Gaboury.
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| Posted on Sat Apr 15, 2006 3:46 am |
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AnAkIn
Little Pudding Boy
Joined: 02 Jan 2006
Posts: 2812
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XS1CHT wrote:Vac/2 Proof ?
VAC2 only looks if cheats hook the game,it doesnt look for scripts,...
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| Posted on Sat Apr 15, 2006 8:03 am |
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broodplank
Little Pudding Boy
Joined: 15 Dec 2005
Posts: 4400
Location: The Netherlands
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XS1CHT wrote:Vac/2 Proof ? i know u from something :P dunno what hhmz
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| Posted on Sat Apr 15, 2006 8:03 am |
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Huppy
Little Pudding Boy
Joined: 06 Mar 2006
Posts: 32
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| Posted on Sat Apr 15, 2006 6:07 pm |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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XS1CHT wrote:Vac/2 Proof ? I nearly shit my pants...What's up? :P
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| Posted on Sat Apr 15, 2006 6:07 pm |
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J-[O_n]e
Little Pudding Boy
Joined: 02 Sep 2005
Posts: 456
Location: Finland
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nake89 wrote:XS1CHT wrote:Vac/2 Proof ? I nearly shit my pants...
omg.. real XS1CHT would know that? ;o
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| Posted on Sat Apr 15, 2006 11:18 pm |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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Nake could you find that antirecoil script which I posted as an entry to your script competition on your forums.
please.(Disclaimer: May not be true)
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| Posted on Sun Apr 16, 2006 9:57 am |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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| Code: | //////////////////////////////////////////
// mind-friend's antirecoil triplet. //
//////////////////////////////////////////
// nake89 forums competition entry. //
//////////////////////////////////////////
//######################################//
//######################################//
//////////////////////////////////////////////////////////
// edit these to suit your personal preferances. //
//////////////////////////////////////////////////////////
//menu up ;bind mwheelup "n89_menu_>" //
//menu down ;bind mwheeldown "n89_menu_<" //
//strength up ;bind home "n89_pitchspeedmenu_>" //
//strength down ;bind end "n89_pitchspeedmenu_<" //
//wait value ;alias "n89_wait" "wait" //
//////////////////////////////////////////////////////////
//#######################################/////////////////
//////////////////////////////////////////////////////////////////
// do not edit below here unless you know what you are doing. //
//////////////////////////////////////////////////////////////////
//;echo "]"
//;echo "] mind-friend's antirecoil triplet."
//;echo "]"
//;echo "] use the mousewheel to control the main menu"
//;echo "] stop scrolling when you reach your chosen function"
//;echo "] the function will be bound to mouse1, they are all attacking functions"
//;echo "]"
//;echo "] use home and end to controll the strength menu"
//;echo "] stop scrolling when you reach your chosen strength"
//;echo "] strength is mesured as a percentage so that it suits all functions"
//;echo "]"
//;echo "] you can also use cvars to controll the functions"
//;echo "] the cvar is <n89_antirecoil>"
//;echo "] if attatching a value to this cvar quotes ('') must be used"
//;echo "] for example <n89_antirecoil 1> dosnt work and <''n89_antirecoil 1''> does"
//;echo "]"
//;echo "]"
//;echo "] ''check me out and chill.'' - mind-friend"
//;toggleconsole
//;alias "n89_motd" "developer 1;motd;developer 0"
//;alias "n89_menu_>" "n89_menu_1"
//;alias "n89_menu_<" "n89_menu_3"
//;alias "n89_menu_0" "bind mouse1 +attack;n89_pitchspeedboost_0;alias n89_menu_< n89_menu_3;alias n89_menu_> n89_menu_1;motdfile n89_motd.txt;motd_write [n89]:::[normal shooting];n89_motd"
//;alias "n89_menu_1" "bind mouse1 +n89_m_pitch_arec;n89_pitchspeedboost_1;alias n89_menu_< n89_menu_0;alias n89_menu_> n89_menu_2;motdfile n89_motd.txt;motd_write [n89]:::[m_pitch antirecoil];n89_motd"
//;alias "n89_menu_2" "bind mouse1 +n89_+lookdown_arec;n89_pitchspeedboost_0;alias n89_menu_< n89_menu_1;alias n89_menu_> n89_menu_3;motdfile n89_motd.txt;motd_write [n89]:::[+lookdown antirecoil];n89_motd"
//;alias "n89_menu_3" "bind mouse1 +n89_antirecoil;n89_pitchspeedboost_0;alias n89_menu_< n89_menu_2;alias n89_menu_> n89_menu_0;motdfile n89_motd.txt;motd_write [n89]:::[uber leeb antirecoil];n89_motd"
//;alias "n89_pitchspeedmenu_>" "n89_pitchspeedmenu_10"
//;alias "n89_pitchspeedmenu_<" "n89_pitchspeedmenu_100"
//;alias "n89_pitchspeed_$" "n89_pitchspeed_0_$"
//;alias "n89_pitchspeedmenu_0" "n89_pitchspeed_0_$;alias n89_pitchspeed_$ n89_pitchspeed_0_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_10;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_100;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[000];n89_motd"
//;alias "n89_pitchspeedmenu_10" "n89_pitchspeed_10_$;alias n89_pitchspeed_$ n89_pitchspeed_10_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_20;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_0;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[010];n89_motd"
//;alias "n89_pitchspeedmenu_20" "n89_pitchspeed_20_$;alias n89_pitchspeed_$ n89_pitchspeed_20_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_30;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_10;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[020];n89_motd"
//;alias "n89_pitchspeedmenu_30" "n89_pitchspeed_30_$;alias n89_pitchspeed_$ n89_pitchspeed_30_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_40;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_20;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[030];n89_motd"
//;alias "n89_pitchspeedmenu_40" "n89_pitchspeed_40_$;alias n89_pitchspeed_$ n89_pitchspeed_40_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_50;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_30;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[040];n89_motd"
//;alias "n89_pitchspeedmenu_50" "n89_pitchspeed_50_$;alias n89_pitchspeed_$ n89_pitchspeed_50_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_60;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_40;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[050];n89_motd"
//;alias "n89_pitchspeedmenu_60" "n89_pitchspeed_60_$;alias n89_pitchspeed_$ n89_pitchspeed_60_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_70;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_50;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[060];n89_motd"
//;alias "n89_pitchspeedmenu_70" "n89_pitchspeed_70_$;alias n89_pitchspeed_$ n89_pitchspeed_70_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_80;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_60;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[070];n89_motd"
//;alias "n89_pitchspeedmenu_80" "n89_pitchspeed_80_$;alias n89_pitchspeed_$ n89_pitchspeed_80_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_90;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_70;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[080];n89_motd"
//;alias "n89_pitchspeedmenu_90" "n89_pitchspeed_90_$;alias n89_pitchspeed_$ n89_pitchspeed_90_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_100;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_80;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[090];n89_motd"
//;alias "n89_pitchspeedmenu_100" "n89_pitchspeed_100_$;alias n89_pitchspeed_$ n89_pitchspeed_100_$;alias n89_pitchspeedmenu_> n89_pitchspeedmenu_0;alias n89_pitchspeedmenu_< n89_pitchspeedmenu_90;motdfile n89_motd.txt;motd_write [n89]:::[strength percentage]:[100];n89_motd"
//;alias "n89_pitchspeed_0" "cl_pitchspeed 0;alias n89_pitchspeed_$ n89_pitchspeed_0_$"
//;alias "n89_pitchspeed_10" "cl_pitchspeed 10;alias n89_pitchspeed_$ n89_pitchspeed_10_$"
//;alias "n89_pitchspeed_20" "cl_pitchspeed 20;alias n89_pitchspeed_$ n89_pitchspeed_20_$"
//;alias "n89_pitchspeed_30" "cl_pitchspeed 30;alias n89_pitchspeed_$ n89_pitchspeed_30_$"
//;alias "n89_pitchspeed_40" "cl_pitchspeed 40;alias n89_pitchspeed_$ n89_pitchspeed_40_$"
//;alias "n89_pitchspeed_50" "cl_pitchspeed 50;alias n89_pitchspeed_$ n89_pitchspeed_50_$"
//;alias "n89_pitchspeed_60" "cl_pitchspeed 60;alias n89_pitchspeed_$ n89_pitchspeed_60_$"
//;alias "n89_pitchspeed_70" "cl_pitchspeed 70;alias n89_pitchspeed_$ n89_pitchspeed_70_$"
//;alias "n89_pitchspeed_80" "cl_pitchspeed 80;alias n89_pitchspeed_$ n89_pitchspeed_80_$"
//;alias "n89_pitchspeed_90" "cl_pitchspeed 90;alias n89_pitchspeed_$ n89_pitchspeed_90_$"
//;alias "n89_pitchspeed_100" "cl_pitchspeed 100;alias n89_pitchspeed_$ n89_pitchspeed_100_$"
//;alias "n89_pitchspeed_1" "cl_pitchspeed 1;alias n89_pitchspeed_$ n89_pitchspeed_1_$"
//;alias "n89_pitchspeed_2" "cl_pitchspeed 2;alias n89_pitchspeed_$ n89_pitchspeed_2_$"
//;alias "n89_pitchspeed_3" "cl_pitchspeed 3;alias n89_pitchspeed_$ n89_pitchspeed_3_$"
//;alias "n89_pitchspeed_4" "cl_pitchspeed 4;alias n89_pitchspeed_$ n89_pitchspeed_4_$"
//;alias "n89_pitchspeed_5" "cl_pitchspeed 5;alias n89_pitchspeed_$ n89_pitchspeed_5_$"
//;alias "n89_pitchspeed_6" "cl_pitchspeed 6;alias n89_pitchspeed_$ n89_pitchspeed_6_$"
//;alias "n89_pitchspeed_7" "cl_pitchspeed 7;alias n89_pitchspeed_$ n89_pitchspeed_7_$"
//;alias "n89_pitchspeed_8" "cl_pitchspeed 8;alias n89_pitchspeed_$ n89_pitchspeed_8_$"
//;alias "n89_pitchspeed_9" "cl_pitchspeed 9;alias n89_pitchspeed_$ n89_pitchspeed_9_$"
//;alias "n89_pitchspeed_10" "cl_pitchspeed 10;alias n89_pitchspeed_$ n89_pitchspeed_10_$"
//;alias "n89_pitchspeed_0_$" "n89_pitchspeed_0"
//;alias "n89_pitchspeed_10_$" "n89_pitchspeed_10"
//;alias "n89_pitchspeed_20_$" "n89_pitchspeed_20"
//;alias "n89_pitchspeed_30_$" "n89_pitchspeed_30"
//;alias "n89_pitchspeed_40_$" "n89_pitchspeed_40"
//;alias "n89_pitchspeed_50_$" "n89_pitchspeed_50"
//;alias "n89_pitchspeed_60_$" "n89_pitchspeed_60"
//;alias "n89_pitchspeed_70_$" "n89_pitchspeed_70"
//;alias "n89_pitchspeed_80_$" "n89_pitchspeed_80"
//;alias "n89_pitchspeed_90_$" "n89_pitchspeed_90"
//;alias "n89_pitchspeed_100_$" "n89_pitchspeed_100"
//;alias "n89_pitchspeedboost_1" "alias n89_pitchspeed_10_$ n89_pitchspeed_10;alias n89_pitchspeed_20_$ n89_pitchspeed_20;alias n89_pitchspeed_30_$ n89_pitchspeed_30;alias n89_pitchspeed_40_$ n89_pitchspeed_40;alias n89_pitchspeed_50_$ n89_pitchspeed_50;alias n89_pitchspeed_60_$ n89_pitchspeed_60;alias n89_pitchspeed_70_$ n89_pitchspeed_70;alias n89_pitchspeed_80_$ n89_pitchspeed_80;alias n89_pitchspeed_90_$ n89_pitchspeed_90;alias n89_pitchspeed_100_$ n89_pitchspeed_100"
//;alias "n89_pitchspeedboost_0" "alias n89_pitchspeed_10_$ n89_pitchspeed_1;alias n89_pitchspeed_20_$ n89_pitchspeed_2;alias n89_pitchspeed_30_$ n89_pitchspeed_3;alias n89_pitchspeed_40_$ n89_pitchspeed_4;alias n89_pitchspeed_50_$ n89_pitchspeed_5;alias n89_pitchspeed_60_$ n89_pitchspeed_6;alias n89_pitchspeed_70_$ n89_pitchspeed_7;alias n89_pitchspeed_80_$ n89_pitchspeed_8;alias n89_pitchspeed_90_$ n89_pitchspeed_9;alias n89_pitchspeed_100_$ n89_pitchspeed_10"
//;alias "n89_pitchspeed_boost" "n89_pitchspeed_boost_*"
//;alias "n89_pitchspeed_boost 0" "n89_pitchspeed_boost_0;wait;echo n89_pitchspeed_boost: changed to 0;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_0*"
//;alias "n89_pitchspeed_boost 1" "n89_pitchspeed_boost_1;wait;echo n89_pitchspeed_boost: changed to 1;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_1*"
//;alias "n89_pitchspeed_boost_*" "echo n89_pitchspeed_boost: is 0"
//;alias "n89_pitchspeed_boost_0*" "echo n89_pitchspeed_boost: is 0;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_0*"
//;alias "n89_pitchspeed_boost_1*" "echo n89_pitchspeed_boost: is 1;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_1*"
//;alias "n89_pitchspeed_boost_0" "n89_pitchspeedboost_0;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_0*"
//;alias "n89_pitchspeed_boost_1" "n89_pitchspeedboost_1;alias n89_pitchspeed_boost_* n89_pitchspeed_boost_1*"
//;alias "n89_antirecoil" "n89_antirecoil_*"
//;alias "n89_antirecoil 0" "n89_antirecoil_0;wait;echo n89_antirecoil: changed to 0;alias n89_antirecoil_* n89_antirecoil_0*"
//;alias "n89_antirecoil 1" "n89_antirecoil_1;wait;echo n89_antirecoil: changed to 1;alias n89_antirecoil_* n89_antirecoil_1*"
//;alias "n89_antirecoil 2" "n89_antirecoil_2;wait;echo n89_antirecoil: changed to 2;alias n89_antirecoil_* n89_antirecoil_2*"
//;alias "n89_antirecoil 3" "n89_antirecoil_3;wait;echo n89_antirecoil: changed to 3;alias n89_antirecoil_* n89_antirecoil_3*"
//;alias "n89_antirecoil_*" "echo n89_antirecoil: is 0"
//;alias "n89_antirecoil_0*" "echo n89_antirecoil: is 0;alias n89_antirecoil_* n89_antirecoil_0*"
//;alias "n89_antirecoil_1*" "echo n89_antirecoil: is 1;alias n89_antirecoil_* n89_antirecoil_1*"
//;alias "n89_antirecoil_2*" "echo n89_antirecoil: is 2;alias n89_antirecoil_* n89_antirecoil_2*"
//;alias "n89_antirecoil_3*" "echo n89_antirecoil: is 3;alias n89_antirecoil_* n89_antirecoil_3*"
//;alias "n89_antirecoil_0" "n89_pitchspeed_boost_0;bind mouse1 +attack;alias n89_antirecoil_* n89_antirecoil_0*"
//;alias "n89_antirecoil_1" "n89_pitchspeed_boost_1;bind mouse1 +n89_m_pitch_arec;alias n89_antirecoil_* n89_antirecoil_1*"
//;alias "n89_antirecoil_2" "n89_pitchspeed_boost_0;bind mouse1 +n89_+lookdown_arec;alias n89_antirecoil_* n89_antirecoil_2*"
//;alias "n89_antirecoil_3" "n89_pitchspeed_boost_0;bind mouse1 +n89_antirecoil;alias n89_antirecoil_* n89_antirecoil_3*"
///////////////////////////////////////////
// edit these aiming aliases if you want //
///////////////////////////////////////////
//;alias "n89_lookdown" "n89_pitchspeed_$;n89_wait;+lookdown;wait;-lookdown"
//;alias "+n89_m_pitch_arec" "+attack;n89_wait;alias m_pitch n89_lookdown"
//;alias "-n89_m_pitch_arec" "-attack;n89_wait;alias m_pitch"
//;alias "+n89_+lookdown_arec" "+attack;n89_wait;n89_pitchspeed_$;n89_wait;+lookdown"
//;alias "-n89_+lookdown_arec" "-lookdown;n89_wait;-attack"
//;alias "n89_lookdown_2" "cl_pitchspeed 45;n89_wait;+lookdown;wait;-lookdown;n89_wait;n89_pitchspeed_$;n89_wait;+lookdown"
//;alias "+n89_antirecoil" "+attack;n89_wait;n89_pitchspeed_$;n89_wait;+lookdown;n89_wait;alias m_pitch n89_lookdown_2"
//;alias "-n89_antirecoil" "-lookdown;n89_wait;-attack;n89_wait;alias m_pitch"
///////////////////////////////////////////
// end of script //
///////////////////////////////////////////
// credits: //
// m_pitch antirecoil // redghost //
// +lookdown antirecoil // //
// uber leeb antirecoil // mind-friend //
// motd echo workaround // peorth //
// m_pitch loop // lance vorgin //
// everything else // mind-friend //
/////////////////////////////////////////// |
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| Posted on Sun Apr 16, 2006 4:17 pm |
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WotaN
Little Pudding Boy
Joined: 12 Feb 2006
Posts: 1339
Location: Fcuk
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Guess it could be neat if you narrowed it down a bit and included the possability to change pitchspeed ingame in your OMG AR-script , and also use the same method as in your OMG AR-script.
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| Posted on Sun Apr 16, 2006 5:51 pm |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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Well the only reason i made that script was so i could actually use this tut for something.
Personally I think "OMG ANTIRECOIL!!!1" is better.(Disclaimer: May not be true)
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| Posted on Sun Apr 16, 2006 6:57 pm |
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WotaN
Little Pudding Boy
Joined: 12 Feb 2006
Posts: 1339
Location: Fcuk
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mind-friend wrote:Well the only reason i made that script was so i could actually use this tut for something.
Personally I think "OMG ANTIRECOIL!!!1" is better.
Well u already now what I think about it.. ;) It's n1. Just meant that it could be useful to integrate the possability to change pitchspeed ingame.
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| Posted on Sun Apr 16, 2006 9:02 pm |
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J-[O_n]e
Little Pudding Boy
Joined: 02 Sep 2005
Posts: 456
Location: Finland
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I made a "slot-recoil" in my d3d-wh script :D
..but that is ubarZz
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| Posted on Mon Apr 17, 2006 9:24 am |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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WotaN wrote:mind-friend wrote:Well the only reason i made that script was so i could actually use this tut for something.
Personally I think "OMG ANTIRECOIL!!!1" is better.
Well u already now what I think about it.. ;) It's n1. Just meant that it could be useful to integrate the possability to change pitchspeed ingame.
it could be done, it would make the script like 200% bigger though, i will work on it.(Disclaimer: May not be true)
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| Posted on Mon Apr 17, 2006 9:30 am |
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