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eekthecat
Little Pudding Boy
Joined: 03 Aug 2006
Posts: 43
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Ok, it's ready to go. Basically this script will give you an
extremely accurate shot while in full run. What it does
is logs what direction you're moving, turns on +speed,
stops the move in that direction, fires, and returns
motion to that direction. The advantage of this script
over scout wh0re is:
1) more accurate shots including accuracy for running
backwards
2) does not hold +speed on while mouse1 is still pressed, thus
enabling you to switch to knife and be able to hold slash and not
get slowed down.
| Code: | alias atckbnd "bind mouse1 +attack"
alias satckbnd "bind mouse1 +ssgatck"
alias ssgfs "alias +ssg +forward;alias -ssgf ssgfret;ssgfclr"
alias ssgfret "-forward;-ssgatck;atckbnd"
alias +ssgf "+forward;ssgfs;satckbnd;alias -ssg -forward"
alias ssgbs "alias +ssg +back;alias -ssgb ssgbret;ssgbclr"
alias ssgbret "-back;-ssgatck;atckbnd"
alias +ssgb "+back;ssgbs;satckbnd;alias -ssg -back"
alias ssgls "alias +ssg +moveleft;alias -ssgl ssglret;ssglclr"
alias ssglret "-moveleft;-ssgatck;atckbnd"
alias +ssgl "+moveleft;ssgls;satckbnd; alias -ssg -moveleft"
alias ssgrs "alias +ssg +moveright;alias -ssgr ssgrret;ssgrclr"
alias ssgrret "-moveright;-ssgatck;atckbnd"
alias +ssgr "+moveright;ssgrs;satckbnd;alias -ssg -moveright"
alias ssgfclr "alias -ssgb -back;alias -ssgl -moveleft;alias -ssgr -moveright"
alias ssgbclr "alias -ssgf -forward;alias -ssgl -moveleft;alias -ssgr -moveright"
alias ssglclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgr -moveright"
alias ssgrclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgl -moveleft"
alias wait2 "wait;wait"
alias stopmotion "-moveleft;-moveright;-forward;-back"
alias waitseq "wait2;stopmotion;wait2"
alias spdoff "-speed"
alias +ssgatck "fps_max 40;+speed;waitseq;+attack;spdoff;fps_max 300;wait;+ssg"
alias -ssgatck "-attack;-speed"
alias ssgrest "bind w +ssgf;bind s +ssgb;bind a +ssgl;bind d +ssgr"
alias keyrest "bind w +forward;bind s +back;bind a +moveleft;bind d +moveright;atckbnd"
alias ssg_on "ssgrest;satckbnd;bind o ssg_off"
alias ssg_off "keyrest;bind o ssg_on"
bind o "ssg_on"
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Here is a screenshot I took. I made all of these shots while in full stride
going forward, back, left or right. I was standing against the back wall
on scoutzknivez. As you can see, all of the shots have about the same
height, so the spread is only caused by my reaction time.
I never use it in game, but it's cool that it works. Maybe somebody can
make use of it. It might also work for awps...I just didn't care to try.
~ iQuizzle
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| Posted on Mon Aug 07, 2006 5:09 pm |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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if you made it briefly move in the opposite direction of the current movement then accuracy would probably be increased more.(Disclaimer: May not be true)
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| Posted on Mon Aug 07, 2006 5:18 pm |
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eekthecat
Little Pudding Boy
Joined: 03 Aug 2006
Posts: 43
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smart. i hadn't even considered that. i'll think about it. what's nice about the way it is, is that your motion isnt completely stopped. thus, you still keep your speed as if you had never stopped running. when you shoot, you can barely detect a fluctuation in your speed. i think movement in the other direction might slow you down a lot. otherwise, a +duck instead of +speed would probably increase accuracy as well. try it first, you'll see what i mean.
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| Posted on Mon Aug 07, 2006 5:32 pm |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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I dont have a way of testing it unfortunatly, but you are deffinatly correct in saying that my idea would slow down movement alot. Idealy you would make all styles and make a system so the user can choose which one he/she wants to use.(Disclaimer: May not be true)
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| Posted on Mon Aug 07, 2006 6:51 pm |
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eekthecat
Little Pudding Boy
Joined: 03 Aug 2006
Posts: 43
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mind-friend wrote:I dont have a way of testing it unfortunatly, but you are deffinatly correct in saying that my idea would slow down movement alot. Idealy you would make all styles and make a system so the user can choose which one he/she wants to use.
right you are. i'll add some features and get back with updates.
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| Posted on Mon Aug 07, 2006 7:20 pm |
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Warhol
Little Pudding Boy
Joined: 20 Jul 2006
Posts: 17
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See, this is why I like coding/scripting, it involves thinking.
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| Posted on Sat Aug 26, 2006 9:41 pm |
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WotaN
Little Pudding Boy
Joined: 12 Feb 2006
Posts: 1339
Location: Fcuk
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mind-friend wrote:if you made it briefly move in the opposite direction of the current movement then accuracy would probably be increased more.
It would probably work nice for awp then also
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| Posted on Sun Aug 27, 2006 8:09 am |
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eekthecat
Little Pudding Boy
Joined: 03 Aug 2006
Posts: 43
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well, here it is with the option of using a brief backwards motion. slower, but it seems to be a touch more accurate.
| Code: | alias atckbnd "bind mouse1 +attack"
alias satckbnd "bind mouse1 +ssgatck"
alias oppbnd "bind mouse1 +oppatck"
alias ssgfs "alias +ssg +forward;alias -ssgf ssgfret;ssgfclr"
alias ssgfret "-forward;-ssgatck;wait2;atckbnd"
alias +ssgf "+forward;ssgfs;satckbnd;alias -ssg -forward"
alias ssgofs "alias +ssg +forward;alias -ssgof ssgofret;ssgfclr;alias +ssgopp +back"
alias ssgofret "-forward;-oppatck;wait2;atckbnd"
alias +ssgof "+forward;ssgofs;oppbnd;alias -ssg -forward;alias -ssgopp -back"
alias ssgbs "alias +ssg +back;alias -ssgb ssgbret;ssgbclr"
alias ssgbret "-back;-ssgatck;wait2;atckbnd"
alias +ssgb "+back;ssgbs;satckbnd;alias -ssg -back"
alias ssgobs "alias +ssg +back;alias -ssgob ssgobret;ssgbclr;alias +ssgopp +forward"
alias ssgobret "-back;-oppatck;wait2;atckbnd"
alias +ssgob "+back;ssgobs;oppbnd;alias -ssg -back;alias -ssgopp -forward"
alias ssgls "alias +ssg +moveleft;alias -ssgl ssglret;ssglclr"
alias ssglret "-moveleft;-ssgatck;wait2;atckbnd"
alias +ssgl "+moveleft;ssgls;satckbnd; alias -ssg -moveleft"
alias ssgols "alias +ssg +moveleft;alias -ssgol ssgolret;ssglclr;alias +ssgopp +moveright"
alias ssgolret "-moveleft;-oppatck;wait2;atckbnd"
alias +ssgol "+moveleft;ssgols;oppbnd;alias -ssg -moveleft;alias -ssgopp -moveright"
alias ssgrs "alias +ssg +moveright;alias -ssgr ssgrret;ssgrclr;alias +ssgopp +moveleft"
alias ssgrret "-moveright;-ssgatck;wait2;atckbnd"
alias +ssgr "+moveright;ssgrs;satckbnd;alias -ssg -moveright;alias -ssgopp -moveleft"
alias ssgors "alias +ssg +moveright;alias -ssgor ssgorret;ssgrclr;alias +ssgopp +moveleft"
alias ssgorret "-moveright;-oppatck;wait2;atckbnd"
alias +ssgor "+moveright;ssgors;oppbnd;alias -ssg -moveright;alias -ssgopp -moveleft"
alias ssgfclr "alias -ssgb -back;alias -ssgl -moveleft;alias -ssgr -moveright"
alias ssgbclr "alias -ssgf -forward;alias -ssgl -moveleft;alias -ssgr -moveright"
alias ssglclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgr -moveright"
alias ssgrclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgl -moveleft"
alias wait2 "wait;wait"
alias stopmotion "-moveleft;-moveright;-forward;-back"
alias waitseq "wait2;stopmotion;wait2"
alias spdoff "-speed"
alias oppoff "-ssgopp"
alias +ssgatck "fps_max 40;+speed;waitseq;+attack;spdoff;fps_max 300;wait;+ssg"
alias -ssgatck "-attack;-speed"
alias +oppatck "fps_max 40;stopmotion;wait2;+ssgopp;wait2;+attack;wait;oppoff;fps_max 300;wait;+ssg"
alias -oppatck "-attack"
alias ssgrest "bind w +ssgf;bind s +ssgb;bind a +ssgl;bind d +ssgr"
alias ssgorest "bind w +ssgof;bind s +ssgob;bind a +ssgol;bind d +ssgor"
alias keyrest "bind w +forward;bind s +back;bind a +moveleft;bind d +moveright;atckbnd"
alias ssg_on "ssgrest;satckbnd;bind o ssg_opp"
alias ssg_opp "ssgorest;oppbnd;bind o ssg_off"
alias ssg_off "keyrest;bind o ssg_on"
bind o "ssg_on" |
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| Posted on Mon Aug 28, 2006 4:17 am |
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pinner
Little Pudding Boy
Joined: 24 Apr 2005
Posts: 4
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great for getting the shots to go straight :D but sadly, theres a small delay between clicking and shooting. and wen you have people doing crazy circles in the air, or even just strafing normally on the gorund, it can mess you up.
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| Posted on Tue Oct 31, 2006 3:26 am |
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Shattered
Little Pudding Boy
Joined: 18 Nov 2006
Posts: 2
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How do you know if it is working?
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| Posted on Sat Nov 18, 2006 4:20 pm |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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Shattered wrote:How do you know if it is working? By comparing it to when not using it. lol?What's up? :P
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| Posted on Sat Nov 18, 2006 6:47 pm |
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Shattered
Little Pudding Boy
Joined: 18 Nov 2006
Posts: 2
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Well what i mean is it would be easy to add a say area to it like the original scout whore has. On or Off
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| Posted on Sat Nov 18, 2006 10:44 pm |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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Shattered wrote:Well what i mean is it would be easy to add a say area to it like the original scout whore has. On or Off
| Code: | alias ssg_on "ssgrest;satckbnd;bind o ssg_off"
alias ssg_off "keyrest;bind o ssg_on"
bind o "ssg_on" | Replace this with this:
| Code: | alias ssg_on "ssgrest;satckbnd;bind o ssg_off; motd_write I like whores; developer 1; motd; developer 0"
alias ssg_off "keyrest;bind o ssg_on; motd_write I dont like whores anymore...; developer 1; motd; developer 0"
bind o "ssg_on" |
What's up? :P
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| Posted on Sun Nov 19, 2006 12:26 am |
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FaKaS
Little Pudding Boy
Joined: 13 Jun 2007
Posts: 18
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Coooooooooool, Thanks Allot!!!! :D
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| Posted on Sun May 04, 2008 11:01 pm |
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brain_storm
Little Pudding Boy
Joined: 04 Feb 2008
Posts: 2743
Location: the land of the vikingz
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ooooold. FaKaS stop posting useless stuff.
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| Posted on Tue May 06, 2008 5:49 pm |
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broodplank
Little Pudding Boy
Joined: 15 Dec 2005
Posts: 4400
Location: The Netherlands
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its actually a pretty good scout whore, i like it
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| Posted on Tue May 06, 2008 8:56 pm |
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