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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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Hey,
I made this anti-recoil script because almost all other anti-recoil script aren't hlguard secure.
Hl guard blocks the cl_pitchspeed variable so you can only use the anti recoil efficiently on one gun.
I think this script will be hlguard secure because it doesn't try to change the cl_pitchspeed variable but change the duration of the wait by lowering the fps.
If u don't understand this please look at the script.
| Code: | // Anti-Recoil Script (V0.9)
// By SpoT^
// edit your settings here.
cl_pitchspeed "-300.00" // the anti-recoil strength
cl_yawspeed "80" // the anti-recoil strength
bind "mouse1" "+fD8_attack" // your attack button
bind "f1" "+fD8_menu" // to open the menu to select wich weapon you are using
bind "f2" "fD8_toggle" // to toggle the anti-recoil script on and off
alias "fD8_mwheelup_standard" "+jump; wait; -jump" // what is binded to mwheelup ??? (check your config)
alias "fD8_mwheeldown_standard" "+jump; wait; -jump" // what is binded to mwheeldown ??? (check your config)
// weapon settings
// edit the fps_max values for each gun.
// and the direction of the recoil.
alias "fD8_famas_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 80; alias fD8_pitch_1.0 fps_max 85; alias fD8_pitch_1.5 fps_max 90; alias fD8_pitch_2.0 fps_max 95; alias fD8_pitch_2.5 fps_max 95; fD8_famas_settings_"
alias "fD8_famas_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_famas_settings__"
alias "fD8_famas_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_galil_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 75; alias fD8_pitch_1.0 fps_max 80; alias fD8_pitch_1.5 fps_max 85; alias fD8_pitch_2.0 fps_max 90; alias fD8_pitch_2.5 fps_max 95; fD8_galil_settings_"
alias "fD8_galil_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_galil_settings__"
alias "fD8_galil_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_m4a1_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 70; alias fD8_pitch_1.0 fps_max 75; alias fD8_pitch_1.5 fps_max 80; alias fD8_pitch_2.0 fps_max 85; alias fD8_pitch_2.5 fps_max 90; fD8_m4a1_settings_"
alias "fD8_m4a1_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_m4a1_settings__"
alias "fD8_m4a1_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_m4a1_settings_2" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 75; alias fD8_pitch_1.0 fps_max 80; alias fD8_pitch_1.5 fps_max 85; alias fD8_pitch_2.0 fps_max 90; alias fD8_pitch_2.5 fps_max 95; fD8_m4a1_settings_2_"
alias "fD8_m4a1_settings_2_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_m4a1_settings_2__"
alias "fD8_m4a1_settings_2__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_ak47_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 30; alias fD8_pitch_1.0 fps_max 35; alias fD8_pitch_1.0 fps_max 40; alias fD8_pitch_1.5 fps_max 45; alias fD8_pitch_2.0 fps_max 50; alias fD8_pitch_2.5 fps_max 55; fD8_ak47_settings_"
alias "fD8_ak47_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_ak47_settings__"
alias "fD8_ak47_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_bullpup_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 50; alias fD8_pitch_1.0 fps_max 55; alias fD8_pitch_1.5 fps_max 60; alias fD8_pitch_2.0 fps_max 65; alias fD8_pitch_2.5 fps_max 70; fD8_bullpup_settings_"
alias "fD8_bullpup_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_bullpup_settings__"
alias "fD8_bullpup_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_krieg_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 40; alias fD8_pitch_1.0 fps_max 45; alias fD8_pitch_1.5 fps_max 50; alias fD8_pitch_2.0 fps_max 55; alias fD8_pitch_2.5 fps_max 60; fD8_krieg_settings_"
alias "fD8_krieg_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_krieg_settings__"
alias "fD8_krieg_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"
alias "fD8_para_settings" "alias fD8_poitch fps_max 70; alias fD8_pitch_0.5 fps_max 50; alias fD8_pitch_1.0 fps_max 55; alias fD8_pitch_1.5 fps_max 60; alias fD8_pitch_2.0 fps_max 65; alias fD8_pitch_2.5 fps_max 70; alias fD8_pitch_3.0 fps_max 70; alias fD8_pitch_3.5 fps_max 70; alias fD8_pitch_4.0 fps_max 70; fD8_para_settings_"
alias "fD8_para_settings_" "alias fD8_pitch_4.5 fps_max 70; alias fD8_pitch_5.0 fps_max 70; alias fD8_pitch_5.5 fps_max 70; alias fD8_pitch_6.0 fps_max 70; alias fD8_pitch_6.5 fps_max 70; alias fD8_pitch_7.0 fps_max 70; alias fD8_pitch_7.5 fps_max 70; alias fD8_pitch_8.0 fps_max 70; fD8_para_settings__"
alias "fD8_para_settings__" "alias fD8_pitch_8.5 fps_max 70; alias fD8_pitch_9.0 fps_max 70; alias fD8_pitch_9.5 fps_max 70; alias fD8_pitch_10.0 fps_max 70; alias fD8_pitch_10.5 fps_max 70; alias fD8_pitch_11.0 fps_max 70; alias fD8_pitch_11.5 fps_max 70; alias fD8_pitch_12.0 fps_max 70; fD8_para_settings_yaw"
alias "fD8_para_settings_yaw" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 70; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 70; alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 70; fD8_para_settings_yaw_"
alias "fD8_para_settings_yaw_" " alias fD8_spread_2.0 fD8_spread_2.0_right; alias fD8_yaw_2.0 fps_max 70; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 70; alias fD8_spread_3.0 fD8_spread_3.0_right; alias fD8_yaw_3.0 fps_max 70; fD8_para_settings_yaw__"
alias "fD8_para_settings_yaw__" "alias fD8_spread_3.5 fD8_spread_3.5_left; alias fD8_yaw_3.5 fps_max 70; alias fD8_spread_4.0 fD8_spread_4.0_right; alias fD8_yaw_4.0 fps_max 70; alias fD8_spread_4.5 fD8_spread_4.5_left; alias fD8_yaw_4.5 fps_max 70; fD8_para_settings_yaw3"
alias "fD8_para_settings_yaw3" "alias fD8_spread_5.0 fD8_spread_5.0_right; alias fD8_yaw_5.0 fps_max 70; alias fD8_spread_5.5 fD8_spread_5.5_left; alias fD8_yaw_5.5 fps_max 70; alias fD8_spread_6.0 fD8_spread_6.0_right; alias fD8_yaw_6.0 fps_max 70; fD8_para_settings_yaw4"
alias "fD8_para_settings_yaw4" "alias fD8_spread_6.5 fD8_spread_6.5_right; alias fD8_yaw_6.5 fps_max 70; alias fD8_spread_7.0 fD8_spread_7.0_left; alias fD8_yaw_7.0 fps_max 70; alias fD8_spread_7.5 fD8_spread_7.5_right; alias fD8_yaw_7.5 fps_max 70; fD8_para_settings_yaw5"
alias "fD8_para_settings_yaw5" "alias fD8_spread_8.0 fD8_spread_8.0_right; alias fD8_yaw_8.0 fps_max 70; alias fD8_spread_8.5 fD8_spread_8.5_left; alias fD8_yaw_8.5 fps_max 70; alias fD8_spread_9.0 fD8_spread_9.0_right; alias fD8_yaw_9.0 fps_max 70; fD8_para_settings_yaw6"
alias "fD8_para_settings_yaw6" "alias fD8_spread_9.5 fD8_spread_9.5_right; alias fD8_yaw_9.5 fps_max 70; alias fD8_spread_10.0 fD8_spread_10.0_left; alias fD8_yaw_10.0 fps_max 70; alias fD8_spread_10.5 fD8_spread_10.5_right; alias fD8_yaw_10.5 fps_max 70; fD8_para_settings_yaw7"
alias "fD8_para_settings_yaw7" "alias fD8_spread_11.0 fD8_spread_11.0_right; alias fD8_yaw_11.0 fps_max 70; alias fD8_spread_11.5 fD8_spread_11.5_left; alias fD8_yaw_11.5 fps_max 70; alias fD8_spread_12.0 fD8_spread_12.0_right; alias fD8_yaw_12.0 fps_max 70"
// don't change anything below this line unless you know what you are doing.
//--------------------------------------------------------------------------
cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"
alias "blank" ""
alias "cl_bob" "blank"
alias "cl_bobup" "blank"
// alias "cl_pitchspeed" "blank"
// alias "cl_yawspeed" "blank"
alias "fD8_pitch" "blank"
alias "fD8_pitch_0.5" "blank"
alias "fD8_pitch_1.0" "blank"
alias "fD8_pitch_1.5" "blank"
alias "fD8_pitch_2.0" "blank"
alias "fD8_pitch_2.5" "blank"
alias "fD8_pitch_3.0" "blank"
alias "fD8_pitch_3.5" "blank"
alias "fD8_pitch_4.0" "blank"
alias "fD8_pitch_4.5" "blank"
alias "fD8_pitch_5.0" "blank"
alias "fD8_pitch_5.5" "blank"
alias "fD8_pitch_6.0" "blank"
alias "fD8_pitch_6.5" "blank"
alias "fD8_pitch_7.0" "blank"
alias "fD8_pitch_7.5" "blank"
alias "fD8_pitch_8.0" "blank"
alias "fD8_pitch_8.5" "blank"
alias "fD8_pitch_9.0" "blank"
alias "fD8_pitch_9.5" "blank"
alias "fD8_pitch_10.0" "blank"
alias "fD8_pitch_10.5" "blank"
alias "fD8_pitch_11.0" "blank"
alias "fD8_pitch_11.5" "blank"
alias "fD8_pitch_12.0" "blank"
alias "fD8_yaw_0.5" "blank"
alias "fD8_yaw_1.0" "blank"
alias "fD8_yaw_1.5" "blank"
alias "fD8_yaw_2.0" "blank"
alias "fD8_yaw_2.5" "blank"
alias "fD8_yaw_3.0" "blank"
alias "fD8_yaw_3.5" "blank"
alias "fD8_yaw_4.0" "blank"
alias "fD8_yaw_4.5" "blank"
alias "fD8_yaw_5.0" "blank"
alias "fD8_yaw_5.5" "blank"
alias "fD8_yaw_6.0" "blank"
alias "fD8_yaw_6.5" "blank"
alias "fD8_yaw_7.0" "blank"
alias "fD8_yaw_7.5" "blank"
alias "fD8_yaw_8.0" "blank"
alias "fD8_yaw_8.5" "blank"
alias "fD8_yaw_9.0" "blank"
alias "fD8_yaw_9.5" "blank"
alias "fD8_yaw_10.0" "blank"
alias "fD8_yaw_10.5" "blank"
alias "fD8_yaw_11.0" "blank"
alias "fD8_yaw_11.5" "blank"
alias "fD8_yaw_12.0" "blank"
alias "fD8_spread_0.5" "blank"
alias "fD8_spread_1.0" "blank"
alias "fD8_spread_1.5" "blank"
alias "fD8_spread_2.0" "blank"
alias "fD8_spread_2.5" "blank"
alias "fD8_spread_3.0" "blank"
alias "fD8_spread_3.5" "blank"
alias "fD8_spread_4.0" "blank"
alias "fD8_spread_4.5" "blank"
alias "fD8_spread_5.0" "blank"
alias "fD8_spread_5.5" "blank"
alias "fD8_spread_6.0" "blank"
alias "fD8_spread_6.5" "blank"
alias "fD8_spread_7.0" "blank"
alias "fD8_spread_7.5" "blank"
alias "fD8_spread_8.0" "blank"
alias "fD8_spread_8.5" "blank"
alias "fD8_spread_9.0" "blank"
alias "fD8_spread_9.5" "blank"
alias "fD8_spread_10.0" "blank"
alias "fD8_spread_10.5" "blank"
alias "fD8_spread_11.0" "blank"
alias "fD8_spread_11.5" "blank"
alias "fD8_spread_12.0" "blank"
alias "fD8_spread_0.5_left" "fD8_yaw_0.5; +left; wait; -left"
alias "fD8_spread_0.5_right" "fD8_yaw_0.5; +right; wait; -left"
alias "fD8_spread_1.0_left" "fD8_yaw_1.0; +left; wait; -left"
alias "fD8_spread_1.0_right" "fD8_yaw_1.0; +right; wait; -right"
alias "fD8_spread_1.5_left" "fD8_yaw_1.5; +left; wait; -left"
alias "fD8_spread_1.5_right" "fD8_yaw_1.5; +right; wait; -right"
alias "fD8_spread_2.0_left" "fD8_yaw_2.0; +left; wait; -left"
alias "fD8_spread_2.0_right" "fD8_yaw_2.0; +right; wait; -right"
alias "fD8_spread_2.5_left" "fD8_yaw_2.5; +left; wait; -left"
alias "fD8_spread_2.5_right" "fD8_yaw_2.5; +right; wait; -right"
alias "fD8_spread_3.0_left" "fD8_yaw_3.0; +left; wait; -left"
alias "fD8_spread_3.0_right" "fD8_yaw_3.0; +right; wait; -right"
alias "fD8_spread_3.5_left" "fD8_yaw_3.5; +left; wait; -left"
alias "fD8_spread_3.5_right" "fD8_yaw_3.5; +right; wait; -right"
alias "fD8_spread_4.0_left" "fD8_yaw_4.0; +left; wait; -left"
alias "fD8_spread_4.0_right" "fD8_yaw_4.0; +right; wait; -right"
alias "fD8_spread_4.5_left" "fD8_yaw_4.5; +left; wait; -left"
alias "fD8_spread_4.5_right" "fD8_yaw_4.5; +right; wait; -right"
alias "fD8_spread_5.0_left" "fD8_yaw_5.0; +left; wait; -left"
alias "fD8_spread_5.0_right" "fD8_yaw_5.0; +left; wait; -left"
alias "fD8_spread_5.5_left" "fD8_yaw_5.5; +left; wait; -left"
alias "fD8_spread_5.5_right" "fD8_yaw_5.5; +right; wait; -right"
alias "fD8_spread_6.0_left" "fD8_yaw_6.0; +left; wait; -left"
alias "fD8_spread_6.0_right" "fD8_yaw_6.0; +right; wait; -right"
alias "fD8_spread_6.5_left" "fD8_yaw_6.5; +left; wait; -left"
alias "fD8_spread_6.5_right" "fD8_yaw_6.5; +right; wait; -right"
alias "fD8_spread_7.0_left" "fD8_yaw_7.0; +left; wait; -left"
alias "fD8_spread_7.0_right" "fD8_yaw_7.0; +right; wait; -right"
alias "fD8_spread_7.5_left" "fD8_yaw_7.5; +left; wait; -left"
alias "fD8_spread_7.5_right" "fD8_yaw_7.5; +right; wait; -right"
alias "fD8_spread_8.0_left" "fD8_yaw_8.0; +left; wait; -left"
alias "fD8_spread_8.0_right" "fD8_yaw_8.0; +right; wait; -right"
alias "fD8_spread_8.5_left" "fD8_yaw_8.5; +left; wait; -left"
alias "fD8_spread_8.5_right" "fD8_yaw_8.5; +right; wait; -right"
alias "fD8_spread_9.0_left" "fD8_yaw_9.0; +left; wait; -left"
alias "fD8_spread_9.0_right" "fD8_yaw_9.0; +right; wait; -right"
alias "fD8_spread_9.5_left" "fD8_yaw_9.5; +left; wait; -left"
alias "fD8_spread_9.5_right" "fD8_yaw_9.5; +right; wait; -right"
alias "fD8_spread_10.0_left" "fD8_yaw_10.0; +left; wait; -left"
alias "fD8_spread_10.0_right" "fD8_yaw_10.0; +right; wait; -right"
alias "fD8_spread_10.5_left" "fD8_yaw_10.5; +left; wait; -left"
alias "fD8_spread_10.5_right" "fD8_yaw_10.5; +right; wait; -right"
alias "fD8_spread_11.0_left" "fD8_yaw_11.0; +left; wait; -left"
alias "fD8_spread_11.0_right" "fD8_yaw_11.0; +right; wait; -right"
alias "fD8_spread_11.5_left" "fD8_yaw_11.5; +left; wait; -left"
alias "fD8_spread_11.5_right" "fD8_yaw_11.5; +right; wait; -right"
alias "fD8_spread_12.0_left" "fD8_yaw_12.0; +left; wait; -left"
alias "fD8_spread_12.0_right" "fD8_yaw_12.0; +right; wait; -right"
// the toggle
alias "+fD8_attack" "+attack"
alias "-fD8_attack" "-attack"
alias "fD8_toggle" "fD8_toggle_on"
alias "fD8_toggle_on" "alias +fD8_attack +fD8_beginattack; alias -fD8_attack -fD8_beginattack; alias fD8_toggle fD8_toggle_off; fD8_select; motd_write Anti-Recoil Activated; fD8_print; spk activated"
alias "fD8_toggle_off" "alias +fD8_attack +attack; alias -fD8_attack -attack; alias fD8_toggle fD8_toggle_on; fD8_select; motd_write Anti-Recoil Deactivated; fD8_print; spk deactivated"
// the menu
bind "mwheelup" "fD8_mwheelup"
bind "mwheeldown" "fD8_mwheeldown"
alias "fD8_mwheelup" "fD8_mwheelup_standard"
alias "fD8_mwheeldown" "fD8_mwheeldown_standard"
alias "fD8_select" "motdfile fD8_motd.txt"
alias "fD8_print" "developer 1; motd; developer 0"
alias "fD8_menu_left" "fD8_menu8"
alias "fD8_menu_right" "fD8_menu2"
alias "fD8_menu_choose" ""
alias "+fD8_menu" "alias fD8_mwheelup fD8_menu_right; alias fD8_mwheeldown fD8_menu_left; fD8_menu1"
alias "-fD8_menu" "alias fD8_mwheelup fD8_mwheelup_standard; alias fD8_mwheeldown fD8_mwheeldown_standard; fD8_menu_choose"
alias "fD8_load_famas_settings" "fD8_famas_settings; fD8_select; motd_write Famas Settings LOADED; fD8_print"
alias "fD8_load_galil_settings" "fD8_galil_settings; fD8_select; motd_write Galil Settings LOADED; fD8_print"
alias "fD8_load_m4a1_settings" "fD8_m4a1_settings; fD8_select; motd_write M4A1 Settings LOADED; fD8_print"
alias "fD8_load_m4a1_settings_2" "fD8_m4a1_settings_2; fD8_select; motd_write M4A1 Settings LOADED; fD8_print"
alias "fD8_load_ak47_settings" "fD8_ak47_settings; fD8_select; motd_write AK47 Settings LOADED; fD8_print"
alias "fD8_load_bullpup_settings" "fD8_bullpup_settings; fD8_select; motd_write Bullpup Settings LOADED; fD8_print"
alias "fD8_load_krieg_settings" "fD8_krieg_settings; fD8_select; motd_write Krieg Settings LOADED; fD8_print"
alias "fD8_load_para_settings" "fD8_para_settings; fD8_select; motd_write Para Settings LOADED; fD8_print"
alias "fD8_menu1" "fD8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu8; alias fD8_menu_right fD8_menu2; alias fD8_menu_choose fD8_load_famas_settings"
alias "fD8_menu2" "fD8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu1; alias fD8_menu_right fD8_menu3; alias fD8_menu_choose fD8_load_galil_settings"
alias "fD8_menu3" "fD8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu2; alias fD8_menu_right fD8_menu4; alias fD8_menu_choose fD8_load_m4a1_settings"
alias "fD8_menu4" "fD8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu3; alias fD8_menu_right fD8_menu5; alias fD8_menu_choose fD8_load_m4a1_settings_2"
alias "fD8_menu5" "fD8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu4; alias fD8_menu_right fD8_menu6; alias fD8_menu_choose fD8_load_ak47_settings"
alias "fD8_menu6" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; fD8_print; alias fD8_menu_left fD8_menu5; alias fD8_menu_right fD8_menu7; alias fD8_menu_choose fD8_load_bullpup_settings"
alias "fD8_menu7" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; fD8_print; alias fD8_menu_left fD8_menu6; alias fD8_menu_right fD8_menu8; alias fD8_menu_choose fD8_load_krieg_settings"
alias "fD8_menu8" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; fD8_print; alias fD8_menu_left fD8_menu7; alias fD8_menu_right fD8_menu1; alias fD8_menu_choose fD8_load_para_settings"
// Real anti-Recoil script
// timer
alias "fD8_timer" "alias m_pitch fD8_timer0.5"
alias "fD8_timer0.5" "alias m_pitch fD8_timer1.0; fD8_pitch_0.5; +lookup; wait; -lookup; fD8_spread_0.5; fps_max 101"
alias "fD8_timer1.0" "alias m_pitch fD8_timer1.5; fD8_pitch_1.0; +lookup; wait; -lookup; fD8_spread_1.0; fps_max 101"
alias "fD8_timer1.5" "alias m_pitch fD8_timer2.0; fD8_pitch_1.5; +lookup; wait; -lookup; fD8_spread_1.5; fps_max 101"
alias "fD8_timer2.0" "alias m_pitch fD8_timer2.5; fD8_pitch_2.0; +lookup; wait; -lookup; fD8_spread_2.0; fps_max 101"
alias "fD8_timer2.5" "alias m_pitch fD8_timer3.0; fD8_pitch_2.5; +lookup; wait; -lookup; fD8_spread_2.5; fps_max 101"
alias "fD8_timer3.0" "alias m_pitch fD8_timer3.5; fD8_pitch_3.0; +lookup; wait; -lookup; fD8_spread_3.0; fps_max 101"
alias "fD8_timer3.5" "alias m_pitch fD8_timer4.0; fD8_pitch_3.5; +lookup; wait; -lookup; fD8_spread_3.5; fps_max 101"
alias "fD8_timer4.0" "alias m_pitch fD8_timer4.5; fD8_pitch_4.0; +lookup; wait; -lookup; fD8_spread_4.0; fps_max 101"
alias "fD8_timer4.5" "alias m_pitch fD8_timer5.0; fD8_pitch_4.5; +lookup; wait; -lookup; fD8_spread_4.5; fps_max 101"
alias "fD8_timer5.0" "alias m_pitch fD8_timer5.5; fD8_pitch_5.0; +lookup; wait; -lookup; fD8_spread_5.0; fps_max 101"
alias "fD8_timer5.5" "alias m_pitch fD8_timer6.0; fD8_pitch_5.5; +lookup; wait; -lookup; fD8_spread_5.5; fps_max 101"
alias "fD8_timer6.0" "alias m_pitch fD8_timer6.5; fD8_pitch_6.0; +lookup; wait; -lookup; fD8_spread_6.0; fps_max 101"
alias "fD8_timer6.5" "alias m_pitch fD8_timer7.0; fD8_pitch_6.5; +lookup; wait; -lookup; fD8_spread_6.5; fps_max 101"
alias "fD8_timer7.0" "alias m_pitch fD8_timer7.5; fD8_pitch_7.0; +lookup; wait; -lookup; fD8_spread_7.0; fps_max 101"
alias "fD8_timer7.5" "alias m_pitch fD8_timer8.0; fD8_pitch_7.5; +lookup; wait; -lookup; fD8_spread_7.5; fps_max 101"
alias "fD8_timer8.0" "alias m_pitch fD8_timer8.5; fD8_pitch_8.0; +lookup; wait; -lookup; fD8_spread_8.0; fps_max 101"
alias "fD8_timer8.5" "alias m_pitch fD8_timer9.0; fD8_pitch_8.5; +lookup; wait; -lookup; fD8_spread_8.5; fps_max 101"
alias "fD8_timer9.0" "alias m_pitch fD8_timer9.5; fD8_pitch_9.0; +lookup; wait; -lookup; fD8_spread_9.0; fps_max 101"
alias "fD8_timer9.5" "alias m_pitch fD8_timer10.0; fD8_pitch_9.5; +lookup; wait; -lookup; fD8_spread_9.5; fps_max 101"
alias "fD8_timer10.0" "alias m_pitch fD8_timer10.5; fD8_pitch_10.0; +lookup; wait; -lookup; fD8_spread_10.0; fps_max 101"
alias "fD8_timer10.5" "alias m_pitch fD8_timer11.0; fD8_pitch_10.5; +lookup; wait; -lookup; fD8_spread_10.5; fps_max 101"
alias "fD8_timer11.0" "alias m_pitch fD8_timer11.5; fD8_pitch_11.0; +lookup; wait; -lookup; fD8_spread_11.0; fps_max 101"
alias "fD8_timer11.5" "alias m_pitch fD8_timer12.0; fD8_pitch_11.5; +lookup; wait; -lookup; fD8_spread_11.5; fps_max 101"
alias "fD8_timer12.0" "fD8_pitch_12.0; +lookup; wait; -lookup; fD8_spread_12.0; fps_max 101"
alias "fD8_lookdown" "fD8_pitch; +lookup; wait; -lookup; fps_max 101"
alias "+fD8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; fD8_lookdown; fD8_timer"
alias "-fD8_beginattack" "cl_bobcycle 0.8; wait; -attack; alias m_pitch"
// Credits
// RedGhost (m_pitch anti-recoil and later interval)
// Peorth (motd echo emulation)
// LanceVorgin (m_pitch loop)
// Mind-Friend (I used his script as a base, and idea)
// Anakin (cl_bobcycle)
// Please tell me if i forgot to credit someone.
// If i forgot someone and someone tells it to me
// i wil change it as soon as possible |
I know the script says that SpoT^ made this script but i'm SpoT^ :p
I am just too lazy to create another account.
Please experiment with the values.
I know my script works but i must experiment with the settings for all the guns. All the settings are wrong. I will add the proper settings in the v1.0 release. If you find good settings please post them and then i will add them to the script. If you are experimenting with values please add // before the line that says alias "cl_pitchspeed" "blank".
and test the values in a server with no hlguard.
When you have good settings remove the // and your script will be hlguard secure
Changelog:
v0.9.1: fixed mistake i made in version v0.2
fixed errors
fixed unkown alias errors.
v0.9: Added para
v0.8: Added +left; wait; -left; anti-recoil. (see my posts on page 1 to see what i mean.)
v0.5: fixed errors and added a timer.
just look at the script and you will know why i added it.
Last edited by enygma on Sat Sep 02, 2006 9:12 pm; edited 10 times in total
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| Posted on Mon Aug 28, 2006 9:15 pm |
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annihilator675
Little Pudding Boy
Joined: 17 Aug 2006
Posts: 6
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this script = fails. thats why i named it fail.cfg. LOL, nice try though
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| Posted on Mon Aug 28, 2006 9:28 pm |
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† Christ †
Arsegrinder
Joined: 05 Sep 2005
Posts: 1423
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| Posted on Mon Aug 28, 2006 11:13 pm |
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Gigabyte
Little Pudding Boy
Joined: 22 Aug 2006
Posts: 120
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I don't think this script works well :|
Edited by Moderator.
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| Posted on Tue Aug 29, 2006 12:56 am |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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It should work.
I can't see any errors.
Please give me more information.
And you have to experiment with the settings.
I will add a new idea i just got when i get home.
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| Posted on Tue Aug 29, 2006 4:16 pm |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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I like the idea of this antirecoil.
Ive tried before to edit pitchspeed, without actually changing the cl_pitchspeed value.What's up? :P
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| Posted on Wed Aug 30, 2006 11:34 am |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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thnx m8.
Now i'm adding no spread.
I hope that the nospread will work.
If it works then this script will rock :p
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| Posted on Wed Aug 30, 2006 12:26 pm |
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Tappomasiina
Little Pudding Boy
Joined: 12 Apr 2006
Posts: 366
Location: xD
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nospread... plz, you cant get nospread with script.
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| Posted on Wed Aug 30, 2006 12:39 pm |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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why not???
Not no spread but like anti-spread.
Or am i talking about something completely different???
I mean that the recoil pattern is straight.
Normally it goeas up and then left, ...
I'm trying to script something that will do +right; wait; +right; when the recoil goes to the left, ...
I don't know how i could explain it more simple...
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| Posted on Wed Aug 30, 2006 1:43 pm |
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Tappomasiina
Little Pudding Boy
Joined: 12 Apr 2006
Posts: 366
Location: xD
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enygma wrote:why not???
Not no spread but like anti-spread.
Or am i talking about something completely different???
I mean that the recoil pattern is straight.
Normally it goeas up and then left, ...
I'm trying to script something that will do +right; wait; +right; when the recoil goes to the left, ...
I don't know how i could explain it more simple...
Oh, ok. Nospread is that you can shoot straight even from air :)
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| Posted on Wed Aug 30, 2006 2:02 pm |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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k thnx for explaining me
and nake could you explain how you tried that???
Maybe it's a better idea than mine.
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| Posted on Wed Aug 30, 2006 2:18 pm |
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nake89
Little Pudding Boy
Joined: 19 May 2005
Posts: 5339
Location: Helsinki, Finland
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enygma wrote:k thnx for explaining me
and nake could you explain how you tried that???
Maybe it's a better idea than mine. I cant remember. But I think it had something to do with waits... lolWhat's up? :P
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| Posted on Wed Aug 30, 2006 2:36 pm |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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omg my idea was used and actually made into something, very gj.(Disclaimer: May not be true)
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| Posted on Wed Aug 30, 2006 9:08 pm |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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thnx mind-friend :d
I hope that you like the script.
If you see something that could be added or if you see a mistake in the script please tell me so i can update the script.
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| Posted on Thu Aug 31, 2006 9:40 am |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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as far as i can tell it is well scripted, i dont know if it works or not, but i assume it does.(Disclaimer: May not be true)
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| Posted on Thu Aug 31, 2006 9:49 am |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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K thnx, there are some useless lines of code but it's so i can understand the code after a break of a few days.
In the actual release those lines will be deleted.
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| Posted on Thu Aug 31, 2006 11:32 am |
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chancity
Only a bear can have bear powers
Joined: 31 Aug 2006
Posts: 521
Location: Somewhere in Asia
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wow thats way to fucking much.......
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| Posted on Thu Aug 31, 2006 10:53 pm |
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six-five-two
Little Pudding Boy
Joined: 22 Apr 2006
Posts: 34
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It is not working for me...
Unknown commands:
print
XIL_spread_3.0
And I cant seem to jump after it is turned off...
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| Posted on Sat Sep 02, 2006 6:45 pm |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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just wait :D i'm going to test it now and make some settings for ak.
All error will be removed.
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| Posted on Sat Sep 02, 2006 7:13 pm |
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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mmm i think i'm going to cancel this script.
Because i noticed that the m_pitch loop isnt always at the same time in your recoil. So it's hard to find good settings.
Maybe someone can search good settings or something like that ??
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| Posted on Sat Sep 02, 2006 9:11 pm |
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