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[HLG] Anti-Recoil By SpoT^ (V0.9)
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enygma
Little Pudding Boy
Joined: 05 Feb 2006
Posts: 20
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Hey,

I made this anti-recoil script because almost all other anti-recoil script aren't hlguard secure.
Hl guard blocks the cl_pitchspeed variable so you can only use the anti recoil efficiently on one gun.
I think this script will be hlguard secure because it doesn't try to change the cl_pitchspeed variable but change the duration of the wait by lowering the fps.
If u don't understand this please look at the script.

Code:
// Anti-Recoil Script (V0.9)
// By SpoT^

// edit your settings here.
cl_pitchspeed "-300.00"  // the anti-recoil strength
cl_yawspeed "80"  // the anti-recoil strength
bind "mouse1" "+fD8_attack"  // your attack button
bind "f1" "+fD8_menu"  // to open the menu to select wich weapon you are using
bind "f2" "fD8_toggle"  // to toggle the anti-recoil script on and off
alias "fD8_mwheelup_standard" "+jump; wait; -jump"  // what is binded to mwheelup ??? (check your config)
alias "fD8_mwheeldown_standard" "+jump; wait; -jump"  // what is binded to mwheeldown ???  (check your config)

// weapon settings
// edit the fps_max values for each gun.
// and the direction of the recoil.
alias "fD8_famas_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 80; alias fD8_pitch_1.0 fps_max 85; alias fD8_pitch_1.5 fps_max 90; alias fD8_pitch_2.0 fps_max 95; alias fD8_pitch_2.5 fps_max 95; fD8_famas_settings_"
alias "fD8_famas_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_famas_settings__"
alias "fD8_famas_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"

alias "fD8_galil_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 75; alias fD8_pitch_1.0 fps_max 80; alias fD8_pitch_1.5 fps_max 85; alias fD8_pitch_2.0 fps_max 90; alias fD8_pitch_2.5 fps_max 95; fD8_galil_settings_"
alias "fD8_galil_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_galil_settings__"
alias "fD8_galil_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"


alias "fD8_m4a1_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 70; alias fD8_pitch_1.0 fps_max 75; alias fD8_pitch_1.5 fps_max 80; alias fD8_pitch_2.0 fps_max 85; alias fD8_pitch_2.5 fps_max 90; fD8_m4a1_settings_"
alias "fD8_m4a1_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_m4a1_settings__"
alias "fD8_m4a1_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"

alias "fD8_m4a1_settings_2" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 75; alias fD8_pitch_1.0 fps_max 80; alias fD8_pitch_1.5 fps_max 85; alias fD8_pitch_2.0 fps_max 90; alias fD8_pitch_2.5 fps_max 95; fD8_m4a1_settings_2_"
alias "fD8_m4a1_settings_2_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_m4a1_settings_2__"
alias "fD8_m4a1_settings_2__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"

alias "fD8_ak47_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 30; alias fD8_pitch_1.0 fps_max 35; alias fD8_pitch_1.0 fps_max 40; alias fD8_pitch_1.5 fps_max 45; alias fD8_pitch_2.0 fps_max 50; alias fD8_pitch_2.5 fps_max 55; fD8_ak47_settings_"
alias "fD8_ak47_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_ak47_settings__"
alias "fD8_ak47_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"

alias "fD8_bullpup_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 50; alias fD8_pitch_1.0 fps_max 55; alias fD8_pitch_1.5 fps_max 60; alias fD8_pitch_2.0 fps_max 65; alias fD8_pitch_2.5 fps_max 70; fD8_bullpup_settings_"
alias "fD8_bullpup_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_bullpup_settings__"
alias "fD8_bullpup_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"

alias "fD8_krieg_settings" "alias fD8_pitch fps_max 70; alias fD8_pitch_0.5 fps_max 40; alias fD8_pitch_1.0 fps_max 45; alias fD8_pitch_1.5 fps_max 50; alias fD8_pitch_2.0 fps_max 55; alias fD8_pitch_2.5 fps_max 60; fD8_krieg_settings_"
alias "fD8_krieg_settings_" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 80; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 80; fD8_krieg_settings__"
alias "fD8_krieg_settings__" "alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_1.5 fD8_spread_1.5_left;alias fD8_yaw_1.5 fps_max 80; alias fD8_spread_2.0 fD8_spread_2.0_left; alias fD8_yaw_2.0 fps_max 80; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 80"


alias "fD8_para_settings" "alias fD8_poitch fps_max 70; alias fD8_pitch_0.5 fps_max 50; alias fD8_pitch_1.0 fps_max 55; alias fD8_pitch_1.5 fps_max 60; alias fD8_pitch_2.0 fps_max 65; alias fD8_pitch_2.5 fps_max 70; alias fD8_pitch_3.0 fps_max 70; alias fD8_pitch_3.5 fps_max 70; alias fD8_pitch_4.0 fps_max 70; fD8_para_settings_"
alias "fD8_para_settings_" "alias fD8_pitch_4.5 fps_max 70; alias fD8_pitch_5.0 fps_max 70; alias fD8_pitch_5.5 fps_max 70; alias fD8_pitch_6.0 fps_max 70; alias fD8_pitch_6.5 fps_max 70; alias fD8_pitch_7.0 fps_max 70; alias fD8_pitch_7.5 fps_max 70; alias fD8_pitch_8.0 fps_max 70; fD8_para_settings__"
alias "fD8_para_settings__" "alias fD8_pitch_8.5 fps_max 70; alias fD8_pitch_9.0 fps_max 70; alias fD8_pitch_9.5 fps_max 70; alias fD8_pitch_10.0 fps_max 70; alias fD8_pitch_10.5 fps_max 70; alias fD8_pitch_11.0 fps_max 70; alias fD8_pitch_11.5 fps_max 70; alias fD8_pitch_12.0 fps_max 70; fD8_para_settings_yaw"
alias "fD8_para_settings_yaw" "alias fD8_spread_0.5 fD8_spread_0.5_left; alias fD8_yaw_0.5 fps_max 70; alias fD8_spread_1.0 fD8_spread_1.0_right; alias fD8_yaw_1.0 fps_max 70; alias fD8_spread_1.5 fD8_spread_1.5_left; alias fD8_yaw_1.5 fps_max 70; fD8_para_settings_yaw_"
alias "fD8_para_settings_yaw_" " alias fD8_spread_2.0 fD8_spread_2.0_right; alias fD8_yaw_2.0 fps_max 70; alias fD8_spread_2.5 fD8_spread_2.5_left; alias fD8_yaw_2.5 fps_max 70; alias fD8_spread_3.0 fD8_spread_3.0_right; alias fD8_yaw_3.0 fps_max 70; fD8_para_settings_yaw__"
alias "fD8_para_settings_yaw__" "alias fD8_spread_3.5 fD8_spread_3.5_left; alias fD8_yaw_3.5 fps_max 70;  alias fD8_spread_4.0 fD8_spread_4.0_right; alias fD8_yaw_4.0 fps_max 70; alias fD8_spread_4.5 fD8_spread_4.5_left; alias fD8_yaw_4.5 fps_max 70; fD8_para_settings_yaw3"
alias "fD8_para_settings_yaw3" "alias fD8_spread_5.0 fD8_spread_5.0_right; alias fD8_yaw_5.0 fps_max 70; alias fD8_spread_5.5 fD8_spread_5.5_left; alias fD8_yaw_5.5 fps_max 70; alias fD8_spread_6.0 fD8_spread_6.0_right; alias fD8_yaw_6.0 fps_max 70; fD8_para_settings_yaw4"
alias "fD8_para_settings_yaw4" "alias fD8_spread_6.5 fD8_spread_6.5_right; alias fD8_yaw_6.5 fps_max 70; alias fD8_spread_7.0 fD8_spread_7.0_left; alias fD8_yaw_7.0 fps_max 70; alias fD8_spread_7.5 fD8_spread_7.5_right; alias fD8_yaw_7.5 fps_max 70; fD8_para_settings_yaw5"
alias "fD8_para_settings_yaw5" "alias fD8_spread_8.0 fD8_spread_8.0_right; alias fD8_yaw_8.0 fps_max 70; alias fD8_spread_8.5 fD8_spread_8.5_left; alias fD8_yaw_8.5 fps_max 70; alias fD8_spread_9.0 fD8_spread_9.0_right; alias fD8_yaw_9.0 fps_max 70; fD8_para_settings_yaw6"
alias "fD8_para_settings_yaw6" "alias fD8_spread_9.5 fD8_spread_9.5_right; alias fD8_yaw_9.5 fps_max 70; alias fD8_spread_10.0 fD8_spread_10.0_left; alias fD8_yaw_10.0 fps_max 70; alias fD8_spread_10.5 fD8_spread_10.5_right; alias fD8_yaw_10.5 fps_max 70; fD8_para_settings_yaw7"
alias "fD8_para_settings_yaw7" "alias fD8_spread_11.0 fD8_spread_11.0_right; alias fD8_yaw_11.0 fps_max 70; alias fD8_spread_11.5 fD8_spread_11.5_left; alias fD8_yaw_11.5 fps_max 70; alias fD8_spread_12.0 fD8_spread_12.0_right; alias fD8_yaw_12.0 fps_max 70"


// don't change anything below this line unless you know what you are doing.
//--------------------------------------------------------------------------

cl_bob "0.0"
cl_bobup "0.0"
cl_bobcycle "0.8"
m_pitch "0.022"

alias "blank" ""
alias "cl_bob" "blank"
alias "cl_bobup" "blank"
// alias "cl_pitchspeed" "blank"
// alias "cl_yawspeed" "blank"


alias "fD8_pitch" "blank"
alias "fD8_pitch_0.5" "blank"
alias "fD8_pitch_1.0" "blank"
alias "fD8_pitch_1.5" "blank"
alias "fD8_pitch_2.0" "blank"
alias "fD8_pitch_2.5" "blank"
alias "fD8_pitch_3.0" "blank"
alias "fD8_pitch_3.5" "blank"
alias "fD8_pitch_4.0" "blank"
alias "fD8_pitch_4.5" "blank"
alias "fD8_pitch_5.0" "blank"
alias "fD8_pitch_5.5" "blank"
alias "fD8_pitch_6.0" "blank"
alias "fD8_pitch_6.5" "blank"
alias "fD8_pitch_7.0" "blank"
alias "fD8_pitch_7.5" "blank"
alias "fD8_pitch_8.0" "blank"
alias "fD8_pitch_8.5" "blank"
alias "fD8_pitch_9.0" "blank"
alias "fD8_pitch_9.5" "blank"
alias "fD8_pitch_10.0" "blank"
alias "fD8_pitch_10.5" "blank"
alias "fD8_pitch_11.0" "blank"
alias "fD8_pitch_11.5" "blank"
alias "fD8_pitch_12.0" "blank"

alias "fD8_yaw_0.5" "blank"
alias "fD8_yaw_1.0" "blank"
alias "fD8_yaw_1.5" "blank"
alias "fD8_yaw_2.0" "blank"
alias "fD8_yaw_2.5" "blank"
alias "fD8_yaw_3.0" "blank"
alias "fD8_yaw_3.5" "blank"
alias "fD8_yaw_4.0" "blank"
alias "fD8_yaw_4.5" "blank"
alias "fD8_yaw_5.0" "blank"
alias "fD8_yaw_5.5" "blank"
alias "fD8_yaw_6.0" "blank"
alias "fD8_yaw_6.5" "blank"
alias "fD8_yaw_7.0" "blank"
alias "fD8_yaw_7.5" "blank"
alias "fD8_yaw_8.0" "blank"
alias "fD8_yaw_8.5" "blank"
alias "fD8_yaw_9.0" "blank"
alias "fD8_yaw_9.5" "blank"
alias "fD8_yaw_10.0" "blank"
alias "fD8_yaw_10.5" "blank"
alias "fD8_yaw_11.0" "blank"
alias "fD8_yaw_11.5" "blank"
alias "fD8_yaw_12.0" "blank"

alias "fD8_spread_0.5" "blank"
alias "fD8_spread_1.0" "blank"
alias "fD8_spread_1.5" "blank"
alias "fD8_spread_2.0" "blank"
alias "fD8_spread_2.5" "blank"
alias "fD8_spread_3.0" "blank"
alias "fD8_spread_3.5" "blank"
alias "fD8_spread_4.0" "blank"
alias "fD8_spread_4.5" "blank"
alias "fD8_spread_5.0" "blank"
alias "fD8_spread_5.5" "blank"
alias "fD8_spread_6.0" "blank"
alias "fD8_spread_6.5" "blank"
alias "fD8_spread_7.0" "blank"
alias "fD8_spread_7.5" "blank"
alias "fD8_spread_8.0" "blank"
alias "fD8_spread_8.5" "blank"
alias "fD8_spread_9.0" "blank"
alias "fD8_spread_9.5" "blank"
alias "fD8_spread_10.0" "blank"
alias "fD8_spread_10.5" "blank"
alias "fD8_spread_11.0" "blank"
alias "fD8_spread_11.5" "blank"
alias "fD8_spread_12.0" "blank"


alias "fD8_spread_0.5_left" "fD8_yaw_0.5; +left; wait; -left"
alias "fD8_spread_0.5_right" "fD8_yaw_0.5; +right; wait; -left"

alias "fD8_spread_1.0_left" "fD8_yaw_1.0; +left; wait; -left"
alias "fD8_spread_1.0_right" "fD8_yaw_1.0; +right; wait; -right"

alias "fD8_spread_1.5_left" "fD8_yaw_1.5; +left; wait; -left"
alias "fD8_spread_1.5_right" "fD8_yaw_1.5; +right; wait; -right"

alias "fD8_spread_2.0_left" "fD8_yaw_2.0; +left; wait; -left"
alias "fD8_spread_2.0_right" "fD8_yaw_2.0; +right; wait; -right"

alias "fD8_spread_2.5_left" "fD8_yaw_2.5; +left; wait; -left"
alias "fD8_spread_2.5_right" "fD8_yaw_2.5; +right; wait; -right"

alias "fD8_spread_3.0_left" "fD8_yaw_3.0; +left; wait; -left"
alias "fD8_spread_3.0_right" "fD8_yaw_3.0; +right; wait; -right"

alias "fD8_spread_3.5_left" "fD8_yaw_3.5; +left; wait; -left"
alias "fD8_spread_3.5_right" "fD8_yaw_3.5; +right; wait; -right"

alias "fD8_spread_4.0_left" "fD8_yaw_4.0; +left; wait; -left"
alias "fD8_spread_4.0_right" "fD8_yaw_4.0; +right; wait; -right"

alias "fD8_spread_4.5_left" "fD8_yaw_4.5; +left; wait; -left"
alias "fD8_spread_4.5_right" "fD8_yaw_4.5; +right; wait; -right"

alias "fD8_spread_5.0_left" "fD8_yaw_5.0; +left; wait; -left"
alias "fD8_spread_5.0_right" "fD8_yaw_5.0; +left; wait; -left"

alias "fD8_spread_5.5_left" "fD8_yaw_5.5; +left; wait; -left"
alias "fD8_spread_5.5_right" "fD8_yaw_5.5; +right; wait; -right"

alias "fD8_spread_6.0_left" "fD8_yaw_6.0; +left; wait; -left"
alias "fD8_spread_6.0_right" "fD8_yaw_6.0; +right; wait; -right"

alias "fD8_spread_6.5_left" "fD8_yaw_6.5; +left; wait; -left"
alias "fD8_spread_6.5_right" "fD8_yaw_6.5; +right; wait; -right"

alias "fD8_spread_7.0_left" "fD8_yaw_7.0; +left; wait; -left"
alias "fD8_spread_7.0_right" "fD8_yaw_7.0; +right; wait; -right"

alias "fD8_spread_7.5_left" "fD8_yaw_7.5; +left; wait; -left"
alias "fD8_spread_7.5_right" "fD8_yaw_7.5; +right; wait; -right"

alias "fD8_spread_8.0_left" "fD8_yaw_8.0; +left; wait; -left"
alias "fD8_spread_8.0_right" "fD8_yaw_8.0; +right; wait; -right"

alias "fD8_spread_8.5_left" "fD8_yaw_8.5; +left; wait; -left"
alias "fD8_spread_8.5_right" "fD8_yaw_8.5; +right; wait; -right"

alias "fD8_spread_9.0_left" "fD8_yaw_9.0; +left; wait; -left"
alias "fD8_spread_9.0_right" "fD8_yaw_9.0; +right; wait; -right"

alias "fD8_spread_9.5_left" "fD8_yaw_9.5; +left; wait; -left"
alias "fD8_spread_9.5_right" "fD8_yaw_9.5; +right; wait; -right"

alias "fD8_spread_10.0_left" "fD8_yaw_10.0; +left; wait; -left"
alias "fD8_spread_10.0_right" "fD8_yaw_10.0; +right; wait; -right"

alias "fD8_spread_10.5_left" "fD8_yaw_10.5; +left; wait; -left"
alias "fD8_spread_10.5_right" "fD8_yaw_10.5; +right; wait; -right"

alias "fD8_spread_11.0_left" "fD8_yaw_11.0; +left; wait; -left"
alias "fD8_spread_11.0_right" "fD8_yaw_11.0; +right; wait; -right"

alias "fD8_spread_11.5_left" "fD8_yaw_11.5; +left; wait; -left"
alias "fD8_spread_11.5_right" "fD8_yaw_11.5; +right; wait; -right"

alias "fD8_spread_12.0_left" "fD8_yaw_12.0; +left; wait; -left"
alias "fD8_spread_12.0_right" "fD8_yaw_12.0; +right; wait; -right"


// the toggle
alias "+fD8_attack" "+attack"
alias "-fD8_attack" "-attack"
alias "fD8_toggle" "fD8_toggle_on"
alias "fD8_toggle_on" "alias +fD8_attack +fD8_beginattack; alias -fD8_attack -fD8_beginattack; alias fD8_toggle fD8_toggle_off; fD8_select; motd_write Anti-Recoil Activated; fD8_print; spk activated"
alias "fD8_toggle_off" "alias +fD8_attack +attack; alias -fD8_attack -attack; alias fD8_toggle fD8_toggle_on; fD8_select; motd_write Anti-Recoil Deactivated; fD8_print; spk deactivated"

// the menu
bind "mwheelup" "fD8_mwheelup"
bind "mwheeldown" "fD8_mwheeldown"
alias "fD8_mwheelup" "fD8_mwheelup_standard"
alias "fD8_mwheeldown" "fD8_mwheeldown_standard"

alias "fD8_select" "motdfile fD8_motd.txt"
alias "fD8_print" "developer 1; motd; developer 0"

alias "fD8_menu_left" "fD8_menu8"
alias "fD8_menu_right" "fD8_menu2"
alias "fD8_menu_choose" ""

alias "+fD8_menu" "alias fD8_mwheelup fD8_menu_right; alias fD8_mwheeldown fD8_menu_left; fD8_menu1"
alias "-fD8_menu" "alias fD8_mwheelup fD8_mwheelup_standard; alias fD8_mwheeldown fD8_mwheeldown_standard; fD8_menu_choose"

alias "fD8_load_famas_settings" "fD8_famas_settings; fD8_select; motd_write Famas Settings LOADED; fD8_print"
alias "fD8_load_galil_settings" "fD8_galil_settings; fD8_select; motd_write Galil Settings LOADED; fD8_print"
alias "fD8_load_m4a1_settings" "fD8_m4a1_settings; fD8_select; motd_write M4A1 Settings LOADED; fD8_print"
alias "fD8_load_m4a1_settings_2" "fD8_m4a1_settings_2; fD8_select; motd_write M4A1 Settings LOADED; fD8_print"
alias "fD8_load_ak47_settings" "fD8_ak47_settings; fD8_select; motd_write AK47 Settings LOADED; fD8_print"
alias "fD8_load_bullpup_settings" "fD8_bullpup_settings; fD8_select; motd_write Bullpup Settings LOADED; fD8_print"
alias "fD8_load_krieg_settings" "fD8_krieg_settings; fD8_select; motd_write Krieg Settings LOADED; fD8_print"
alias "fD8_load_para_settings" "fD8_para_settings; fD8_select; motd_write Para Settings LOADED; fD8_print"

alias "fD8_menu1" "fD8_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu8; alias fD8_menu_right fD8_menu2; alias fD8_menu_choose fD8_load_famas_settings"
alias "fD8_menu2" "fD8_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu1; alias fD8_menu_right fD8_menu3; alias fD8_menu_choose fD8_load_galil_settings"
alias "fD8_menu3" "fD8_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu2; alias fD8_menu_right fD8_menu4; alias fD8_menu_choose fD8_load_m4a1_settings"
alias "fD8_menu4" "fD8_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu3; alias fD8_menu_right fD8_menu5; alias fD8_menu_choose fD8_load_m4a1_settings_2"
alias "fD8_menu5" "fD8_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; fD8_print; alias fD8_menu_left fD8_menu4; alias fD8_menu_right fD8_menu6; alias fD8_menu_choose fD8_load_ak47_settings"
alias "fD8_menu6" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; fD8_print; alias fD8_menu_left fD8_menu5; alias fD8_menu_right fD8_menu7; alias fD8_menu_choose fD8_load_bullpup_settings"
alias "fD8_menu7" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; fD8_print; alias fD8_menu_left fD8_menu6; alias fD8_menu_right fD8_menu8; alias fD8_menu_choose fD8_load_krieg_settings"
alias "fD8_menu8" "fD8_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; fD8_print; alias fD8_menu_left fD8_menu7; alias fD8_menu_right fD8_menu1; alias fD8_menu_choose fD8_load_para_settings"

// Real anti-Recoil script

// timer
alias "fD8_timer" "alias m_pitch fD8_timer0.5"
alias "fD8_timer0.5" "alias m_pitch fD8_timer1.0; fD8_pitch_0.5; +lookup; wait; -lookup; fD8_spread_0.5; fps_max 101"
alias "fD8_timer1.0" "alias m_pitch fD8_timer1.5; fD8_pitch_1.0; +lookup; wait; -lookup; fD8_spread_1.0; fps_max 101"
alias "fD8_timer1.5" "alias m_pitch fD8_timer2.0; fD8_pitch_1.5; +lookup; wait; -lookup; fD8_spread_1.5; fps_max 101"
alias "fD8_timer2.0" "alias m_pitch fD8_timer2.5; fD8_pitch_2.0; +lookup; wait; -lookup; fD8_spread_2.0; fps_max 101"
alias "fD8_timer2.5" "alias m_pitch fD8_timer3.0; fD8_pitch_2.5; +lookup; wait; -lookup; fD8_spread_2.5; fps_max 101"
alias "fD8_timer3.0" "alias m_pitch fD8_timer3.5; fD8_pitch_3.0; +lookup; wait; -lookup; fD8_spread_3.0; fps_max 101"
alias "fD8_timer3.5" "alias m_pitch fD8_timer4.0; fD8_pitch_3.5; +lookup; wait; -lookup; fD8_spread_3.5; fps_max 101"
alias "fD8_timer4.0" "alias m_pitch fD8_timer4.5; fD8_pitch_4.0; +lookup; wait; -lookup; fD8_spread_4.0; fps_max 101"
alias "fD8_timer4.5" "alias m_pitch fD8_timer5.0; fD8_pitch_4.5; +lookup; wait; -lookup; fD8_spread_4.5; fps_max 101"
alias "fD8_timer5.0" "alias m_pitch fD8_timer5.5; fD8_pitch_5.0; +lookup; wait; -lookup; fD8_spread_5.0; fps_max 101"
alias "fD8_timer5.5" "alias m_pitch fD8_timer6.0; fD8_pitch_5.5; +lookup; wait; -lookup; fD8_spread_5.5; fps_max 101"
alias "fD8_timer6.0" "alias m_pitch fD8_timer6.5; fD8_pitch_6.0; +lookup; wait; -lookup; fD8_spread_6.0; fps_max 101"
alias "fD8_timer6.5" "alias m_pitch fD8_timer7.0; fD8_pitch_6.5; +lookup; wait; -lookup; fD8_spread_6.5; fps_max 101"
alias "fD8_timer7.0" "alias m_pitch fD8_timer7.5; fD8_pitch_7.0; +lookup; wait; -lookup; fD8_spread_7.0; fps_max 101"
alias "fD8_timer7.5" "alias m_pitch fD8_timer8.0; fD8_pitch_7.5; +lookup; wait; -lookup; fD8_spread_7.5; fps_max 101"
alias "fD8_timer8.0" "alias m_pitch fD8_timer8.5; fD8_pitch_8.0; +lookup; wait; -lookup; fD8_spread_8.0; fps_max 101"
alias "fD8_timer8.5" "alias m_pitch fD8_timer9.0; fD8_pitch_8.5; +lookup; wait; -lookup; fD8_spread_8.5; fps_max 101"
alias "fD8_timer9.0" "alias m_pitch fD8_timer9.5; fD8_pitch_9.0; +lookup; wait; -lookup; fD8_spread_9.0; fps_max 101"
alias "fD8_timer9.5" "alias m_pitch fD8_timer10.0; fD8_pitch_9.5; +lookup; wait; -lookup; fD8_spread_9.5; fps_max 101"
alias "fD8_timer10.0" "alias m_pitch fD8_timer10.5; fD8_pitch_10.0; +lookup; wait; -lookup; fD8_spread_10.0; fps_max 101"
alias "fD8_timer10.5" "alias m_pitch fD8_timer11.0; fD8_pitch_10.5; +lookup; wait; -lookup; fD8_spread_10.5; fps_max 101"
alias "fD8_timer11.0" "alias m_pitch fD8_timer11.5; fD8_pitch_11.0; +lookup; wait; -lookup; fD8_spread_11.0; fps_max 101"
alias "fD8_timer11.5" "alias m_pitch fD8_timer12.0; fD8_pitch_11.5; +lookup; wait; -lookup; fD8_spread_11.5; fps_max 101"
alias "fD8_timer12.0" "fD8_pitch_12.0; +lookup; wait; -lookup; fD8_spread_12.0; fps_max 101"


alias "fD8_lookdown" "fD8_pitch; +lookup; wait; -lookup; fps_max 101"
alias "+fD8_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; fD8_lookdown; fD8_timer"
alias "-fD8_beginattack" "cl_bobcycle 0.8; wait; -attack; alias m_pitch"


// Credits
// RedGhost    (m_pitch anti-recoil and later interval)
// Peorth      (motd echo emulation)
// LanceVorgin (m_pitch loop)
// Mind-Friend (I used his script as a base, and idea)
// Anakin      (cl_bobcycle)

// Please tell me if i forgot to credit someone.
// If i forgot someone and someone tells it to me
//  i wil change it as soon as possible

I know the script says that SpoT^ made this script but i'm SpoT^ :p
I am just too lazy to create another account.

Please experiment with the values.
I know my script works but i must experiment with the settings for all the guns. All the settings are wrong. I will add the proper settings in the v1.0 release. If you find good settings please post them and then i will add them to the script. If you are experimenting with values please add // before the line that says alias "cl_pitchspeed" "blank".
and test the values in a server with no hlguard.
When you have good settings remove the // and your script will be hlguard secure


Changelog:
v0.9.1: fixed mistake i made in version v0.2
fixed errors
fixed unkown alias errors.

v0.9: Added para

v0.8: Added +left; wait; -left; anti-recoil. (see my posts on page 1 to see what i mean.)

v0.5: fixed errors and added a timer.
just look at the script and you will know why i added it.


Last edited by enygma on Sat Sep 02, 2006 9:12 pm; edited 10 times in total
Posted on Mon Aug 28, 2006 9:15 pm
annihilator675
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this script = fails. thats why i named it fail.cfg. LOL, nice try though
Posted on Mon Aug 28, 2006 9:28 pm
† Christ †
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Seriously...
Posted on Mon Aug 28, 2006 11:13 pm
Gigabyte
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I don't think this script works well :|

Edited by Moderator.
Posted on Tue Aug 29, 2006 12:56 am
enygma
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It should work.
I can't see any errors.
Please give me more information.
And you have to experiment with the settings.

I will add a new idea i just got when i get home.
Posted on Tue Aug 29, 2006 4:16 pm
nake89
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I like the idea of this antirecoil.
Ive tried before to edit pitchspeed, without actually changing the cl_pitchspeed value.
What's up? :P
Posted on Wed Aug 30, 2006 11:34 am
enygma
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thnx m8.
Now i'm adding no spread.
I hope that the nospread will work.
If it works then this script will rock :p
Posted on Wed Aug 30, 2006 12:26 pm
Tappomasiina
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nospread... plz, you cant get nospread with script.
Posted on Wed Aug 30, 2006 12:39 pm
enygma
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why not???
Not no spread but like anti-spread.
Or am i talking about something completely different???
I mean that the recoil pattern is straight.
Normally it goeas up and then left, ...
I'm trying to script something that will do +right; wait; +right; when the recoil goes to the left, ...
I don't know how i could explain it more simple...
Posted on Wed Aug 30, 2006 1:43 pm
Tappomasiina
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enygma wrote:

why not???
Not no spread but like anti-spread.
Or am i talking about something completely different???
I mean that the recoil pattern is straight.
Normally it goeas up and then left, ...
I'm trying to script something that will do +right; wait; +right; when the recoil goes to the left, ...
I don't know how i could explain it more simple...



Oh, ok. Nospread is that you can shoot straight even from air :)
Posted on Wed Aug 30, 2006 2:02 pm
enygma
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k thnx for explaining me

and nake could you explain how you tried that???
Maybe it's a better idea than mine.
Posted on Wed Aug 30, 2006 2:18 pm
nake89
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enygma wrote:

k thnx for explaining me

and nake could you explain how you tried that???
Maybe it's a better idea than mine.

I cant remember. But I think it had something to do with waits... lol
What's up? :P
Posted on Wed Aug 30, 2006 2:36 pm
mind-friend
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omg my idea was used and actually made into something, very gj.
(Disclaimer: May not be true)
Posted on Wed Aug 30, 2006 9:08 pm
enygma
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thnx mind-friend :d
I hope that you like the script.
If you see something that could be added or if you see a mistake in the script please tell me so i can update the script.
Posted on Thu Aug 31, 2006 9:40 am
mind-friend
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as far as i can tell it is well scripted, i dont know if it works or not, but i assume it does.
(Disclaimer: May not be true)
Posted on Thu Aug 31, 2006 9:49 am
enygma
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K thnx, there are some useless lines of code but it's so i can understand the code after a break of a few days.
In the actual release those lines will be deleted.
Posted on Thu Aug 31, 2006 11:32 am
chancity
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wow thats way to fucking much.......
Posted on Thu Aug 31, 2006 10:53 pm
six-five-two
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It is not working for me...

Unknown commands:
print
XIL_spread_3.0

And I cant seem to jump after it is turned off...
Posted on Sat Sep 02, 2006 6:45 pm
enygma
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just wait :D i'm going to test it now and make some settings for ak.
All error will be removed.
Posted on Sat Sep 02, 2006 7:13 pm
enygma
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mmm i think i'm going to cancel this script.
Because i noticed that the m_pitch loop isnt always at the same time in your recoil. So it's hard to find good settings.
Maybe someone can search good settings or something like that ??
Posted on Sat Sep 02, 2006 9:11 pm
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