Log in to check your private messages

The cat is #1!! (Dooku.net approved)

WORLD'S FATTEST CAT SAVES BABIES FROM BURNING BUILDING

?
[HLG] KZ (Climbing) Mod-Proof Bunny-Hop
Goto page 1, 2, 3, 4  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The cat is #1!! Forum Index -> Hall of Legends
View previous topic :: View next topic  
Author Message
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

*** Update 2: New version http://scripting.elxdraco.net/forum/viewtopic.php?t=4924

*** Update: If you use this in a server, the first time you press the spacebar you will jump once and not again. If the server gives a warning message like "please do not use rebuy in this server" then it is detected on that server and you shouldn't use it. You can also test this by binding a key to "rebuy" and pressing it.

Certain KZ mods and plugins for AMXX detect the generic special/_special looping bunnyhop scripts.

So, here's a different way using the cl_rebuy/rebuy loop.

Bunny-Hop
Code:
// Bunny-Hop Script
// HLG/AMXX BunnyHop/KZ-Proof
// By Q-bA11 - scripting.elxDraco.net

alias echo_on.nA3 "motdfile echo.txt; cl_showfps 0"
alias echo_off.nA3 "developer 1; motd; developer 0; motdfile motd.txt"

alias _special ""
alias cl_rebuy ""
alias +BunnyHop.nA3 "alias cl_rebuy !jump.nA3; !jump.nA3"
alias -BunnyHop.nA3 "alias cl_rebuy"
alias !jump.nA3 "rebuy; wait; +jump; wait; -jump"

alias bhop_tog.nA3 "bhop_on.nA3"
alias bhop_on.nA3 "bind space +BunnyHop.nA3; echo_on.nA3; motd_write [Bunny-Hop On]; echo_off.nA3; alias bhop_tog.nA3 bhop_off.nA3"
alias bhop_off.nA3 "bind space +jump; echo_on.nA3; motd_write [Bunny-Hop Off]; echo_off.nA3; alias bhop_tog.nA3 bhop_on.nA3"
 
bind "alt" "bhop_tog.nA3"
Press ALT to Toggle On/Off.
eNj0Y! :D

Contrary to popular belief, all plugins made for detecting B-Hop do not detect the rapid usage of the +jump/-jump commands, the same way HLGuard detects RapidFire/AutoPistol; rather, they only check for a 'special' loop containg these jumping commands; so using a different type of loop fixes it. The problem was never alias detection, it seems. Just in case, ghetto tags will pwn HLG for good. :P

Also, cl_rebuy/rebuy loops actually go the exact same speed as a special/_special loop. :roll:

FINAL UPDATE 06/17/07: This is still undetected on the MAJORITY of KZ/Climbing servers. However, some servers (only a few of the *super-up-to-date* ones) have updated to block this cl_rebuy method. Also, TURN OFF ALL SPECIAL LOOPS while using this or you'll get kicked/temp. banned no matter what.

ALTERNATIVE METHODS:
Code:
bind mwheeldown "+jump; wait"
bind mwheelup "+jump; wait"
or
Code:
// AutoIt Spacebar Macro
bind space "+jump; wait; -jump"


Last edited by Q_ball on Fri Mar 21, 2008 1:22 am; edited 32 times in total
Posted on Mon Mar 12, 2007 1:00 am
Czetwer
Little Pudding Boy
Joined: 24 Jan 2007
Posts: 54
Location: Is Best ; ]
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Reply with quote

GJ :) This new cmd loop is really nice.
Posted on Mon Mar 12, 2007 1:17 am
AnAkIn
Little Pudding Boy
Joined: 02 Jan 2006
Posts: 2812
View user's profile Send private message
Reply with quote

imo best bunnyhop script will be always "bind mwheeldown +jump" :D
Posted on Mon Mar 12, 2007 4:19 pm
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

True, I don't really use bunnyhop scripts unless I'm on surf or kz (like a bunnyhop map) so I can own everyone. :P
Posted on Mon Mar 12, 2007 4:21 pm
dave
Little Pudding Boy
Joined: 14 Oct 2005
Posts: 2433
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Reply with quote

bind space +jump
Buy my music or the cat gets it. The cat was murdered brutally. Buy it now or the *insert creature you like best here* gets it.
Posted on Mon Mar 12, 2007 4:39 pm
deluze
Little Pudding Boy
Joined: 11 Feb 2006
Posts: 5
View user's profile Send private message
Reply with quote

thnx man
Posted on Sat Mar 17, 2007 4:25 pm
SpY-TecH
Little Pudding Boy
Joined: 05 Apr 2007
Posts: 15
View user's profile Send private message
Reply with quote

Realy Nice !
Posted on Fri Apr 06, 2007 1:38 pm
† Christ †
Arsegrinder
Joined: 05 Sep 2005
Posts: 1423
View user's profile Send private message
Reply with quote

holy shit dave, fix your fucking avvatar
Posted on Fri Apr 06, 2007 7:21 pm
dave
Little Pudding Boy
Joined: 14 Oct 2005
Posts: 2433
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Reply with quote

XD
Buy my music or the cat gets it. The cat was murdered brutally. Buy it now or the *insert creature you like best here* gets it.
Posted on Fri Apr 06, 2007 8:31 pm
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

Updated: I noticed that every time you try to use a rebuy loop, the first time you connect to a server, the game runs the rebuy command and tries to buy stuff, instead of just looping, and the loop runs once. This is solved by having rebuy once in the +alias, and setting rebuy (using cl_setrebuy) to something that won't be annoying when you buy it (right now it just gets you some primary ammunition).
8)
Posted on Tue Apr 17, 2007 3:52 am
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

Note to self: Put G-Tags on everything because HLG sux. :x

Last edited by Q_ball on Wed Jul 04, 2007 10:18 pm; edited 1 time in total
Posted on Wed Apr 18, 2007 9:51 am
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

AnAkIn wrote:

imo best bunnyhop script will be always "bind mwheeldown +jump" :D

Code:
bind mwheeldown "+jump; wait"
will make your bhop smoother (like a bhop script), because some of the +jumps get "backed up" in console by the HL engine... resulting in more waits coming through at once.
Posted on Wed May 02, 2007 5:55 pm
JamieMadrox
Little Pudding Boy
Joined: 29 May 2006
Posts: 792
View user's profile Send private message
Reply with quote

Not realy on-topic but a good thing to keep in mind
for those taht will now come and say: OMFG IZT GHOT MAE BNNED!

No, it propably didn't.

The Server does not check for any particular script ONLY for the execution of special and jump.

Means: if you use autopistol using the special loop.
Shoot while Jumping only once.. you will get kicked.
This is because your one script uses special at the same time you jump.

If you want to use this script on any Bhop/KZ Server TURN OFF ALL SPECIAL LOOPS.

thanks.
Posted on Thu May 03, 2007 9:18 am
juhmp
Little Pudding Boy
Joined: 22 Jan 2007
Posts: 121
Location: Virginia
View user's profile Send private message
Reply with quote

i know of servers where this bhop is detected -_-

i know this because the guy who coded the servers plugin just updated it to prevent this type of bhop
Posted on Thu May 03, 2007 1:32 pm
ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
View user's profile Send private message Visit poster's website
Reply with quote

He probably detected the massive amounts of -/+jumps after each other?
Posted on Thu May 03, 2007 1:41 pm
juhmp
Little Pudding Boy
Joined: 22 Jan 2007
Posts: 121
Location: Virginia
View user's profile Send private message
Reply with quote

yea he compiled a test plugin to see how many times +jump was executed with various bhop scripts including this one (~20-25 times)

and something like the maximum anyone got with just mwheel was like ~16

he then made a plugin where if the +jump was executed over X amount of times within 1 complete "jump" (from when you leave the ground to when you land) it would kick/ban you for a certain amount of time

its very effective you should see the banlist :P
Posted on Thu May 03, 2007 1:56 pm
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

juhmp wrote:

yea he compiled a test plugin to see how many times +jump was executed with various bhop scripts including this one (~20-25 times)

and something like the maximum anyone got with just mwheel was like ~16

he then made a plugin where if the +jump was executed over X amount of times within 1 complete "jump" (from when you leave the ground to when you land) it would kick/ban you for a certain amount of time

its very effective you should see the banlist :P

Hmm I thought it would be something like this when you mentioned it, because if you just banned for certain loops or the use of "+jump; wait; -jump" on a line then people could just use keyboard macros like AutoIt.


Last edited by Q_ball on Thu Feb 28, 2008 12:02 am; edited 1 time in total
Posted on Thu May 03, 2007 2:53 pm
zaider
Little Pudding Boy
Joined: 20 Feb 2007
Posts: 12
View user's profile Send private message
Reply with quote

Good Job, nice command loop
Posted on Thu May 03, 2007 5:48 pm
SpawNyK
Little Pudding Boy
Joined: 01 Mar 2006
Posts: 435
Location: Romania
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger MSN Messenger ICQ Number
Reply with quote

Q-bA11 wrote:

AnAkIn wrote:

imo best bunnyhop script will be always "bind mwheeldown +jump" :D

Code:
bind mwheeldown "+jump; wait"
will make your bhop smoother (like a bhop script), because some of the +jumps get "backed up" in console by the HL engine... resulting in more waits coming through at once.



Is it a prob if i use it like this ??

Code:

alias +nA3.jump "+jump; wait"
alias -nA3.jump "-jump"

bind mwheelup +nA3.jump


dont think so, just asking ... :|
Posted on Thu May 03, 2007 6:10 pm
Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
View user's profile Send private message
Reply with quote

It's the same thing. :P
Posted on Thu May 03, 2007 7:13 pm
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The cat is #1!! Forum Index -> Hall of Legends All times are GMT
Goto page 1, 2, 3, 4  Next
Page 1 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Username: