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Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
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The oldschool bomb-jump script, now with roflcopters
| Code: | // Funny Matrix BombJump Script
// By Q-bA11
// scripting.elxDraco.net
alias w5 "wait; wait; wait; wait; wait"
alias w20 "w5; w5; w5; w5"
alias action- "-forward; -back; -moveright; -moveleft; -duck; -jump; -reload; -attack"
alias 360_spin "fps_max 40; cl_yawspeed 587.5; wait; +right; w20; w5; -right; cl_yawspeed 210"
alias +bombjump "writecfg Q-bA11_gJ1; action-; wait; hud_fastswitch 1; slot2; w20; +attack; w5; -attack; w5; w5; +reload; w20; w20; weapon_knife; wait; wait; weapon_c4; w5; w5; w5; +jump; wait; slot3; wait; slot2; wait; slot1; 360_spin; exec Q-bA11_gJ1.cfg"
alias -bombjump "-attack; wait; -reload; wait; -jump; speak woop"
bind "alt" "+bombjump" |
Last edited by Q_ball on Mon Apr 26, 2010 7:19 am; edited 5 times in total
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| Posted on Wed Apr 18, 2007 2:56 am |
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hax
Little Pudding Boy
Joined: 06 Jul 2006
Posts: 417
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like in the avatar u used to have?
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| Posted on Thu Apr 19, 2007 12:18 am |
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Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
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hax wrote:like in the avatar u used to have?
that was done with sv_gravity 0, but yeah, it does a full spin on normal gravity while doing the matrix-arms thing. :wink:
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| Posted on Thu Apr 19, 2007 12:46 am |
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SpawNyK
Little Pudding Boy
Joined: 01 Mar 2006
Posts: 435
Location: Romania
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nice, im using this ...
they'll be so amaze ... OMG rolfcopter, ruuuunnnnnn away :D
Edit
this is a normal matrix/balarina script, but it doesn't work, could you make it pls :
| Code: |
alias de.matrix "fps_max 20; +attack; w; -attack; w; +reload; w; -reload; weapon_c4; w; +jump; w; -jump; fps_max 101"
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thanx :wink:
Last edited by SpawNyK on Thu Apr 19, 2007 5:54 pm; edited 1 time in total
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| Posted on Thu Apr 19, 2007 9:59 am |
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mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
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you should use speak to create a roflcopter noise.(Disclaimer: May not be true)
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| Posted on Thu Apr 19, 2007 11:29 am |
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Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
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SpawNyK wrote:nice, im using this ...
they'll be so amaze ... OMG rolfcopter, ruuuunnnnnn away :D
Edit
this is a normal matrix/balarina script, but it doesn't work, could you make it pls :
| Code: |
alias de.matrix "fps_max 20; +de.att; w; -de.att; w; +reload; w; -reload; weapon_c4; w; +jump; w; -jump; fps_max 101"
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thanx :wink: | Code: | // Matrix BombJump Script
// By Q-bA11
// scripting.elxDraco.net
alias w5 "wait; wait; wait; wait; wait"
alias w20 "w5; w5; w5; w5"
alias +bombjump "writecfg Q-bA11_gJ1; wait; hud_fastswitch 1; slot2; w20; +attack; w5; -attack; w5; w5; +reload; w20; w20; weapon_knife; wait; wait; weapon_c4; w5; w5; w5; +jump; wait; slot3; wait; slot2; wait; slot1; exec Q-bA11_gJ1.cfg"
alias -bombjump "-attack; wait; -reload; wait; -jump"
bind "alt" "+bombjump" | Just removed "360_spin"
Edit: By the way, this might not work in Source, only used it/seen it in CS 1.6.
mind-friend wrote:you should use speak to create a roflcopter noise. hehe. maybe nake can? :roll:
Last edited by Q_ball on Mon Sep 03, 2007 5:24 pm; edited 3 times in total
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| Posted on Thu Apr 19, 2007 3:38 pm |
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Q_ball
unb&
Joined: 07 Jan 2007
Posts: 4557
Location: keeps coming back
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Instructions: (No Script)
(Even though I assumed most people knew how this worked, want to avoid any confusion)
- Start with your pistol out and press the bound key. (Default ALT)
- You will spin and your arms will stick out funny while in the air. This will happen with either team and ANY weapon set.
- However, it works best/looks funniest with the Bomb (C4) because your arms stick out super-straight; without the bomb your arms kinna stick out crooked and it still looks funny but at the same time retarded. :roll:
- Keep in mind that you need to have a pistol and your knife. Any pistol works, it doesn't matter.
- After the first jump you won't need to shoot your pistol so that it can be reloaded, so the jump will work regardless of what weapon you have out when you press the bound key. However, for the first shot you'll need to have that pistol drawn.
- It can be done without a script, but it requires proper timing. Switch to pistol, fire a shot so that you can reload, now reload and when you hear the pistol click and the reloading animation is at the part where the clip is falling out (a lot of people can't do it right because they actually do this too early) switch to c4 and quickly jump. This is easier if your C4 is on lastinv ("q"). In the air your arms stick out and stay that way unless you are shot or fire your own gun, which causes the model to change animation.
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| Posted on Fri Apr 20, 2007 3:50 am |
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HamoOodi
Little Pudding Boy
Joined: 04 Aug 2008
Posts: 174
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Do this work anymore with the spin thing ?
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| Posted on Wed Nov 05, 2008 2:26 pm |
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MADDiN117
Little Pudding Boy
Joined: 21 Jan 2007
Posts: 681
Location: germaNy
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if yawspeed still changeable it will work =) dunno if you still can change it.[/youtube]i'm always right. don't discuss.
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| Posted on Wed Nov 05, 2008 2:31 pm |
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