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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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Copy paste the following in your userconfig.cfg and edit the binds at the bottom of the script.
| Code: | /////////////////////////////////////////////////////////////////////
// E L X D R A C O . N E T //
/////////////////////////////////////////////////////////////////////
// Version : Vertical Aim 1.1 //
// Game : CS 1.6 //
// Creator : ELX[Draco] //
// Website : elxdraco.net //
// Email : elxdraco@gmail.com //
// Info : Edit settings at the bottom and always //
// use slots to select your weapons. //
/////////////////////////////////////////////////////////////////////
//
//; lookspring 1;alias lookspring
//; lookstrafe 0;alias lookstrafe
//; m_forward 0;alias m_forward
//; m_side 0;alias m_side
//; v_centerspeed 99999999;alias v_centerspeed
//; v_centermove 0.1;alias v_centermove
//; alias "fN5.adv" "say I'm using Vertical Aim 1.1 by ELX[Draco], get it at elxdraco.net"
//; alias "+fN5.menu" "+commandmenu"
//; alias "-fN5.menu" "-commandmenu"
//; alias "fN5.a-slot1" "-attack;+mlook;slot1;fN5.bind-1"
//; alias "fN5.a-slot2" "-attack;+mlook;slot2;fN5.bind-2"
//; alias "fN5.a-slot3" "-attack;+mlook;slot3;fN5.bind-3"
//; alias "fN5.a-slot4" "-attack;+mlook;slot4;fN5.bind-4"
//; alias "fN5.a-slot5" "-attack;+mlook;slot5;fN5.bind-5"
//; alias "fN5.n-slot1" "-attack;+mlook;slot1;bind mouse1 +attack"
//; alias "fN5.n-slot2" "-attack;+mlook;slot2;bind mouse1 +attack"
//; alias "fN5.n-slot3" "-attack;+mlook;slot3;bind mouse1 +attack"
//; alias "fN5.n-slot4" "-attack;+mlook;slot4;bind mouse1 +attack"
//; alias "fN5.n-slot5" "-attack;+mlook;slot5;bind mouse1 +attack"
//; alias "fN5.slot1" "fN5.n-slot1"
//; alias "fN5.slot2" "fN5.n-slot2"
//; alias "fN5.slot3" "fN5.n-slot3"
//; alias "fN5.slot4" "fN5.n-slot4"
//; alias "fN5.slot5" "fN5.n-slot5"
//; alias "fN5.bind-1" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-2" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-3" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-4" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-5" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind1" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind2" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind3" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.dobind1" "bind mouse1 +fN5.doshoot"
//; alias "fN5.dobind2" "bind mouse1 +fN5.doshoot"
//; alias "fN5.dobind3" "bind mouse1 +fN5.doshoot"
//; alias "+fN5.doshoot" "+attack"
//; alias "-fN5.doshoot" "-attack"
//; alias "+fN5.shoot=lock" "-mlook;wait;+attack"
//; alias "-fN5.shoot=lock" "+mlook;-attack"
//; alias "+fN5.shoot=free" "-mlook;wait;+mlook;+attack"
//; alias "-fN5.shoot=free" "+mlook;-attack"
//; alias "+fN5.shoot=norm" "+attack"
//; alias "-fN5.shoot=norm" "-attack"
//; alias "+fN5.center" "-mlook"
//; alias "-fN5.center" "+mlook"
//; alias "fN5.aim=0" "alias fN5.slot1 fN5.n-slot1;alias fN5.slot2 fN5.n-slot2;alias fN5.slot3 fN5.n-slot3;alias fN5.slot4 fN5.n-slot4;alias fN5.slot5 fN5.n-slot5;bind mouse1 +attack;+mlook;alias fN5.aim-toggle fN5.aim=1;alias fN5.aim=? fN5.aim=0;motd_write [elxdraco.net] Aiming: Off;developer 1;motd;developer 0"
//; alias "fN5.aim=1" "alias fN5.slot1 fN5.a-slot1;alias fN5.slot2 fN5.a-slot2;alias fN5.slot3 fN5.a-slot3;alias fN5.slot4 fN5.a-slot4;alias fN5.slot5 fN5.a-slot5;bind mouse1 +fN5.doshoot;+mlook;alias fN5.aim-toggle fN5.aim=0;alias fN5.aim=? fN5.aim=1;motd_write [elxdraco.net] Aiming: On;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=0" "alias +fN5.doshoot +fN5.shoot=norm;alias -fN5.doshoot -fN5.shoot=norm;alias fN5.aim=? fN5.aim-mode=0;motd_write [elxdraco.net] Aiming mode: Off;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=1" "alias +fN5.doshoot +fN5.shoot=lock;alias -fN5.doshoot -fN5.shoot=lock;alias fN5.aim=? fN5.aim-mode=1;motd_write [elxdraco.net] Aiming mode: Lock mode;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=2" "alias +fN5.doshoot +fN5.shoot=free;alias -fN5.doshoot -fN5.shoot=free;alias fN5.aim=? fN5.aim-mode=2;motd_write [elxdraco.net] Aiming mode: Free mode;developer 1;motd;developer 0"
//; alias "fN5.w1select=0" "alias fN5.bind-1 fN5.unbind1;slot1;alias fN5.w1select=? fN5.w1select=0;alias fN5.w1select-toggle fN5.w1select=1;motd_write [elxdraco.net] Aiming for primary gun: Off;developer 1;motd;developer 0"
//; alias "fN5.w1select=1" "alias fN5.bind-1 fN5.dobind1;slot1;alias fN5.w1select=? fN5.w1select=1;alias fN5.w1select-toggle fN5.w1select=0;motd_write [elxdraco.net] Aiming for primary gun: On;developer 1;motd;developer 0"
//; alias "fN5.w2select=0" "alias fN5.bind-2 fN5.unbind2;slot2;alias fN5.w2select=? fN5.w2select=0;alias fN5.w2select-toggle fN5.w2select=1;motd_write [elxdraco.net] Aiming for secondary gun: Off;developer 1;motd;developer 0"
//; alias "fN5.w2select=1" "alias fN5.bind-2 fN5.dobind2;slot2;alias fN5.w2select=? fN5.w2select=1;alias fN5.w2select-toggle fN5.w2select=0;motd_write [elxdraco.net] Aiming for secondary gun: On;developer 1;motd;developer 0"
//; alias "fN5.w3select=0" "alias fN5.bind-3 fN5.unbind3;slot3;alias fN5.w3select=? fN5.w3select=0;alias fN5.w3select-toggle fN5.w3select=1;motd_write [elxdraco.net] Aiming for knife: Off;developer 1;motd;developer 0"
//; alias "fN5.w3select=1" "alias fN5.bind-3 fN5.dobind3;slot3;alias fN5.w3select=? fN5.w3select=1;alias fN5.w3select-toggle fN5.w3select=0;motd_write [elxdraco.net] Aiming for knife: On;developer 1;motd;developer 0"
//; alias "fN5.set" "clear;echo -------------------------------------------------------------;echo Vertical Aim 1.1 by ELX[Draco];echo elxdraco.net;echo Type 'fN5.help' in console to view info;echo -------------------------------------------------------------"
//; alias "fN5.help" "clear;fN5.help01;fN5.help02;fN5.help03;fN5.help04;fN5.help05;fN5.help06;fN5.help07;fN5.help08;fN5.help09;fN5.help10;fN5.help11;fN5.help12;fN5.help13;fN5.help14;fN5.help15;fN5.help16;fN5.help17;fN5.help18;fN5.help19;fN5.help20;fN5.help21;fN5.help22;fN5.help23;fN5.help24;fN5.help25;fN5.help26"
//; alias "fN5.help01" "echo -------------------------------------------------------------"
//; alias "fN5.help02" "echo Vertical Aim 1.1 help"
//; alias "fN5.help03" "echo -------------------------------------------------------------"
//; alias "fN5.help04" "echo NOTES"
//; alias "fN5.help05" "echo - This is not an aimbot, this will only CENTER your crosshair"
//; alias "fN5.help06" "echo - Always select your weapons with the numbers (slots)"
//; alias "fN5.help07" "echo "
//; alias "fN5.help08" "echo BINDS"
//; alias "fN5.help09" "echo fN5.aim-toggle : Aim toggle (on/off)"
//; alias "fN5.help10" "echo +fN5.center : When button is held, your view will stay centered"
//; alias "fN5.help11" "echo "
//; alias "fN5.help12" "echo CVARS"
//; alias "fN5.help13" "echo fN5.aim= : Enabel aiming (1/0)"
//; alias "fN5.help14" "echo fN5.aim-mode= : Aim mode 0=off, 1=lock mode, 2=free mode"
//; alias "fN5.help15" "echo fN5.w1select= : Enable aiming for primary weapon (1/0)"
//; alias "fN5.help16" "echo fN5.w2select= : Enable aiming for secondary weapon (1/0)"
//; alias "fN5.help17" "echo fN5.w3select= : Enable aiming for knife (1/0)"
//; alias "fN5.help18" "echo * To know what the current value is type a '?' as a value example:"
//; alias "fN5.help19" "echo fN5.aim=?"
//; alias "fN5.help20" "echo "
//; alias "fN5.help21" "echo COMMANDS"
//; alias "fN5.help22" "echo fN5.cvarlist : Shows list of set CVARS"
//; alias "fN5.help23" "echo fN5.adv : This will advertise my script"
//; alias "fN5.help24" "echo -------------------------------------------------------------"
//; alias "fN5.help25" "echo elxdraco.net"
//; alias "fN5.help26" "echo -------------------------------------------------------------"
//
///////////////////////////////////////////////////////////////////////////////////////////////////
// Edit your settings here //
///////////////////////////////////////////////////////////////////////////////////////////////////
//; bind "1" "fN5.slot1" // Slot1 //
//; bind "2" "fN5.slot2" // Slot2 //
//; bind "3" "fN5.slot3" // Slot3 //
//; bind "4" "fN5.slot4" // Slot4 //
//; bind "5" "fN5.slot5" // Slot5 //
//; bind "mouse3" "+fN5.center" // Centers you when button is held down //
//; bind "g" "fN5.aim-toggle" // Aim toggle on/off //
//; bind "h" "+fN5.menu" // Toggles menu //
//; fN5.aim=0 // Aiming on/off //
//; fN5.aim-mode=2 // Aim mode 0=off, 1=lock mode, 2=free mode //
//; fN5.w1select=1 // Enable aiming for primary weapon on/off //
//; fN5.w2select=1 // Enable aiming for secondary weapon on/off //
//; fN5.w3select=1 // Enable aiming for knife on/off //
//; fN5.set // Don't touch //
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Copy paste this in commandmenu.txt, if not present, create it.
| Code: | // commandmenu.txt
"*" "elxdraco.net" "+fN5.menu"
"*" "General" {
"*" "Help" "toggleconsole;fN5.help;+fN5.menu"
"*" "Advertise" "fN5.adv;+fN5.menu" }
"*" "Aiming" {
"*" "On" "fN5.aim=1;+fN5.menu"
"*" "Off" "fN5.aim=0;+fN5.menu" }
"*" "Aim Mode" {
"*" "No Aim" "fN5.aim-mode=0;+fN5.menu"
"*" "Lock Aim" "fN5.aim-mode=1;+fN5.menu"
"*" "Free Aim" "fN5.aim-mode=2;+fN5.menu" }
"*" "Weapon Aiming" {
"*" "Primary Weapon" "fN5.w1select-toggle;+fN5.menu"
"*" "Secondary Weapon" "fN5.w2select-toggle;+fN5.menu"
"*" "Knife" "fN5.w3select-toggle;+fN5.menu" }
"*" "Close" "-fN5.menu" |
Last edited by ELX[Draco] on Tue Feb 13, 2007 8:54 pm; edited 6 times in total
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| Posted on Mon Apr 11, 2005 1:15 pm |
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paN
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 513
Location: USA, California, Stockton.
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Is there any way to make it hs with out on flat ground with this Verticle AIM?
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| Posted on Tue Apr 12, 2005 2:51 am |
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phana
Little Pudding Boy
Joined: 11 Apr 2005
Posts: 961
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| Posted on Tue Apr 12, 2005 5:47 am |
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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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paN wrote:Is there any way to make it hs with out on flat ground with this Verticle AIM?
you mean when you're not on flat ground?
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| Posted on Tue Apr 12, 2005 11:30 am |
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CrAzY_ChRiS
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 2
Location: Ontario, Canada
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paN wrote:Is there any way to make it hs with out on flat ground with this Verticle AIM?
Yeah if ur not on flat ground, can you do that? :D
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| Posted on Sat Apr 16, 2005 4:50 am |
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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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no, thats impossible... you'll need yo use a hack...
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| Posted on Sat Apr 16, 2005 10:38 am |
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paN
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 513
Location: USA, California, Stockton.
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this script making me dizzy when i am trying to figure it out. All i see elx elx elx, :roll: , i still dont get it any way
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| Posted on Thu Apr 21, 2005 2:43 am |
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newbie101
Little Pudding Boy
Joined: 13 Apr 2005
Posts: 661
Location: New Zealand
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You don't get it because you don't know the basics, you have to start of at the beginning before you can make expert scripts like Draco :P
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| Posted on Thu Apr 21, 2005 3:45 am |
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paN
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 513
Location: USA, California, Stockton.
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| Posted on Thu Apr 21, 2005 2:05 pm |
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newbie101
Little Pudding Boy
Joined: 13 Apr 2005
Posts: 661
Location: New Zealand
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I guess that everyone is one state of learning or another, I am always learning new stuff about scripting, I mean nobody can know everything right? I forget alot of stuff about scripting for cs (such as how to do looping lol, so i had to relearn it last week :P)
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| Posted on Thu Apr 21, 2005 9:34 pm |
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newbie101
Little Pudding Boy
Joined: 13 Apr 2005
Posts: 661
Location: New Zealand
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#ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX! #ELX!
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| Posted on Sat Apr 23, 2005 10:51 am |
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Mallato
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 161
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MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT-
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| Posted on Sat Apr 23, 2005 1:09 pm |
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paN
Little Pudding Boy
Joined: 12 Apr 2005
Posts: 513
Location: USA, California, Stockton.
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| Posted on Sat Apr 23, 2005 1:32 pm |
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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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errr... mods spamming? mods should set an example :D so get ontopic again :mrgreen:
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| Posted on Sat Apr 23, 2005 4:07 pm |
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newbie101
Little Pudding Boy
Joined: 13 Apr 2005
Posts: 661
Location: New Zealand
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paN wrote:the hEck? :shock:
hehe ok :)
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| Posted on Sat Apr 23, 2005 11:17 pm |
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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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This is made undetected forever aswell, have fun!
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| Posted on Thu Jun 09, 2005 8:53 pm |
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w0rtez
Little Pudding Boy
Joined: 03 Jun 2005
Posts: 17
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i wanna know how do that works
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| Posted on Fri Jun 10, 2005 12:59 am |
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newbie101
Little Pudding Boy
Joined: 13 Apr 2005
Posts: 661
Location: New Zealand
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lol I did too, but it took me like 1 whole day to figure out, because Draco made it that way!
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| Posted on Fri Jun 10, 2005 8:05 am |
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ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
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lol, it's not that complicated :)
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| Posted on Fri Jun 10, 2005 9:20 am |
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devine
Little Pudding Boy
Joined: 05 May 2005
Posts: 160
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its good but you get a lot of recoil when you dont burst etc anyway to fix that also anyway to make ti so you dont have to bind to elx.draco1 etc for slot1 ?
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| Posted on Fri Jun 10, 2005 3:52 pm |
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