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The cat is #1!! (Dooku.net approved)

WORLD'S FATTEST CAT SAVES BABIES FROM BURNING BUILDING

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[HLG] Vertical Aim 1.1
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ELX[Draco]
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Copy paste the following in your userconfig.cfg and edit the binds at the bottom of the script.

Code:
/////////////////////////////////////////////////////////////////////
// E L X D R A C O . N E T                                         //
/////////////////////////////////////////////////////////////////////
// Version               : Vertical Aim 1.1                        //
// Game                  : CS 1.6                                  //
// Creator               : ELX[Draco]                              //
// Website               : elxdraco.net                            //
// Email                 : elxdraco@gmail.com                      //
// Info                  : Edit settings at the bottom and always  //
//                         use slots to select your weapons.       //
/////////////////////////////////////////////////////////////////////
//
//; lookspring 1;alias lookspring
//; lookstrafe 0;alias lookstrafe
//; m_forward 0;alias m_forward
//; m_side 0;alias m_side
//; v_centerspeed 99999999;alias v_centerspeed
//; v_centermove 0.1;alias v_centermove
//; alias "fN5.adv" "say I'm using Vertical Aim 1.1 by ELX[Draco], get it at elxdraco.net"
//; alias "+fN5.menu" "+commandmenu"
//; alias "-fN5.menu" "-commandmenu"
//; alias "fN5.a-slot1" "-attack;+mlook;slot1;fN5.bind-1"
//; alias "fN5.a-slot2" "-attack;+mlook;slot2;fN5.bind-2"
//; alias "fN5.a-slot3" "-attack;+mlook;slot3;fN5.bind-3"
//; alias "fN5.a-slot4" "-attack;+mlook;slot4;fN5.bind-4"
//; alias "fN5.a-slot5" "-attack;+mlook;slot5;fN5.bind-5"
//; alias "fN5.n-slot1" "-attack;+mlook;slot1;bind mouse1 +attack"
//; alias "fN5.n-slot2" "-attack;+mlook;slot2;bind mouse1 +attack"
//; alias "fN5.n-slot3" "-attack;+mlook;slot3;bind mouse1 +attack"
//; alias "fN5.n-slot4" "-attack;+mlook;slot4;bind mouse1 +attack"
//; alias "fN5.n-slot5" "-attack;+mlook;slot5;bind mouse1 +attack"
//; alias "fN5.slot1" "fN5.n-slot1"
//; alias "fN5.slot2" "fN5.n-slot2"
//; alias "fN5.slot3" "fN5.n-slot3"
//; alias "fN5.slot4" "fN5.n-slot4"
//; alias "fN5.slot5" "fN5.n-slot5"
//; alias "fN5.bind-1" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-2" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-3" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-4" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.bind-5" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind1" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind2" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.unbind3" "bind mouse1 +fN5.shoot=norm"
//; alias "fN5.dobind1" "bind mouse1 +fN5.doshoot"
//; alias "fN5.dobind2" "bind mouse1 +fN5.doshoot"
//; alias "fN5.dobind3" "bind mouse1 +fN5.doshoot"
//; alias "+fN5.doshoot" "+attack"
//; alias "-fN5.doshoot" "-attack"
//; alias "+fN5.shoot=lock" "-mlook;wait;+attack"
//; alias "-fN5.shoot=lock" "+mlook;-attack"
//; alias "+fN5.shoot=free" "-mlook;wait;+mlook;+attack"
//; alias "-fN5.shoot=free" "+mlook;-attack"
//; alias "+fN5.shoot=norm" "+attack"
//; alias "-fN5.shoot=norm" "-attack"
//; alias "+fN5.center" "-mlook"
//; alias "-fN5.center" "+mlook"
//; alias "fN5.aim=0" "alias fN5.slot1 fN5.n-slot1;alias fN5.slot2 fN5.n-slot2;alias fN5.slot3 fN5.n-slot3;alias fN5.slot4 fN5.n-slot4;alias fN5.slot5 fN5.n-slot5;bind mouse1 +attack;+mlook;alias fN5.aim-toggle fN5.aim=1;alias fN5.aim=? fN5.aim=0;motd_write [elxdraco.net] Aiming: Off;developer 1;motd;developer 0"
//; alias "fN5.aim=1" "alias fN5.slot1 fN5.a-slot1;alias fN5.slot2 fN5.a-slot2;alias fN5.slot3 fN5.a-slot3;alias fN5.slot4 fN5.a-slot4;alias fN5.slot5 fN5.a-slot5;bind mouse1 +fN5.doshoot;+mlook;alias fN5.aim-toggle fN5.aim=0;alias fN5.aim=? fN5.aim=1;motd_write [elxdraco.net] Aiming: On;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=0" "alias +fN5.doshoot +fN5.shoot=norm;alias -fN5.doshoot -fN5.shoot=norm;alias fN5.aim=? fN5.aim-mode=0;motd_write [elxdraco.net] Aiming mode: Off;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=1" "alias +fN5.doshoot +fN5.shoot=lock;alias -fN5.doshoot -fN5.shoot=lock;alias fN5.aim=? fN5.aim-mode=1;motd_write [elxdraco.net] Aiming mode: Lock mode;developer 1;motd;developer 0"
//; alias "fN5.aim-mode=2" "alias +fN5.doshoot +fN5.shoot=free;alias -fN5.doshoot -fN5.shoot=free;alias fN5.aim=? fN5.aim-mode=2;motd_write [elxdraco.net] Aiming mode: Free mode;developer 1;motd;developer 0"
//; alias "fN5.w1select=0" "alias fN5.bind-1 fN5.unbind1;slot1;alias fN5.w1select=? fN5.w1select=0;alias fN5.w1select-toggle fN5.w1select=1;motd_write [elxdraco.net] Aiming for primary gun: Off;developer 1;motd;developer 0"
//; alias "fN5.w1select=1" "alias fN5.bind-1 fN5.dobind1;slot1;alias fN5.w1select=? fN5.w1select=1;alias fN5.w1select-toggle fN5.w1select=0;motd_write [elxdraco.net] Aiming for primary gun: On;developer 1;motd;developer 0"
//; alias "fN5.w2select=0" "alias fN5.bind-2 fN5.unbind2;slot2;alias fN5.w2select=? fN5.w2select=0;alias fN5.w2select-toggle fN5.w2select=1;motd_write [elxdraco.net] Aiming for secondary gun: Off;developer 1;motd;developer 0"
//; alias "fN5.w2select=1" "alias fN5.bind-2 fN5.dobind2;slot2;alias fN5.w2select=? fN5.w2select=1;alias fN5.w2select-toggle fN5.w2select=0;motd_write [elxdraco.net] Aiming for secondary gun: On;developer 1;motd;developer 0"
//; alias "fN5.w3select=0" "alias fN5.bind-3 fN5.unbind3;slot3;alias fN5.w3select=? fN5.w3select=0;alias fN5.w3select-toggle fN5.w3select=1;motd_write [elxdraco.net] Aiming for knife: Off;developer 1;motd;developer 0"
//; alias "fN5.w3select=1" "alias fN5.bind-3 fN5.dobind3;slot3;alias fN5.w3select=? fN5.w3select=1;alias fN5.w3select-toggle fN5.w3select=0;motd_write [elxdraco.net] Aiming for knife: On;developer 1;motd;developer 0"
//; alias "fN5.set" "clear;echo -------------------------------------------------------------;echo Vertical Aim 1.1 by ELX[Draco];echo elxdraco.net;echo Type 'fN5.help' in console to view info;echo -------------------------------------------------------------"
//; alias "fN5.help" "clear;fN5.help01;fN5.help02;fN5.help03;fN5.help04;fN5.help05;fN5.help06;fN5.help07;fN5.help08;fN5.help09;fN5.help10;fN5.help11;fN5.help12;fN5.help13;fN5.help14;fN5.help15;fN5.help16;fN5.help17;fN5.help18;fN5.help19;fN5.help20;fN5.help21;fN5.help22;fN5.help23;fN5.help24;fN5.help25;fN5.help26"
//; alias "fN5.help01" "echo -------------------------------------------------------------"
//; alias "fN5.help02" "echo Vertical Aim 1.1 help"
//; alias "fN5.help03" "echo -------------------------------------------------------------"
//; alias "fN5.help04" "echo NOTES"
//; alias "fN5.help05" "echo - This is not an aimbot, this will only CENTER your crosshair"
//; alias "fN5.help06" "echo - Always select your weapons with the numbers (slots)"
//; alias "fN5.help07" "echo "
//; alias "fN5.help08" "echo BINDS"
//; alias "fN5.help09" "echo fN5.aim-toggle : Aim toggle (on/off)"
//; alias "fN5.help10" "echo +fN5.center : When button is held, your view will stay centered"
//; alias "fN5.help11" "echo "
//; alias "fN5.help12" "echo CVARS"
//; alias "fN5.help13" "echo fN5.aim= : Enabel aiming (1/0)"
//; alias "fN5.help14" "echo fN5.aim-mode= : Aim mode 0=off, 1=lock mode, 2=free mode"
//; alias "fN5.help15" "echo fN5.w1select= : Enable aiming for primary weapon (1/0)"
//; alias "fN5.help16" "echo fN5.w2select= : Enable aiming for secondary weapon (1/0)"
//; alias "fN5.help17" "echo fN5.w3select= : Enable aiming for knife (1/0)"
//; alias "fN5.help18" "echo * To know what the current value is type a '?' as a value example:"
//; alias "fN5.help19" "echo fN5.aim=?"
//; alias "fN5.help20" "echo "
//; alias "fN5.help21" "echo COMMANDS"
//; alias "fN5.help22" "echo fN5.cvarlist : Shows list of set CVARS"
//; alias "fN5.help23" "echo fN5.adv : This will advertise my script"
//; alias "fN5.help24" "echo -------------------------------------------------------------"
//; alias "fN5.help25" "echo elxdraco.net"
//; alias "fN5.help26" "echo -------------------------------------------------------------"
//
///////////////////////////////////////////////////////////////////////////////////////////////////
// Edit your settings here                                                                       //
///////////////////////////////////////////////////////////////////////////////////////////////////
//; bind "1" "fN5.slot1"            // Slot1                                                     //
//; bind "2" "fN5.slot2"            // Slot2                                                     //
//; bind "3" "fN5.slot3"            // Slot3                                                     //
//; bind "4" "fN5.slot4"            // Slot4                                                     //
//; bind "5" "fN5.slot5"            // Slot5                                                     //
//; bind "mouse3" "+fN5.center"     // Centers you when button is held down                      //
//; bind "g" "fN5.aim-toggle"       // Aim toggle on/off                                         //
//; bind "h" "+fN5.menu"            // Toggles menu                                              //
//; fN5.aim=0                       // Aiming on/off                                             //
//; fN5.aim-mode=2                  // Aim mode 0=off, 1=lock mode, 2=free mode                  //
//; fN5.w1select=1                  // Enable aiming for primary weapon on/off                   //
//; fN5.w2select=1                  // Enable aiming for secondary weapon on/off                 //
//; fN5.w3select=1                  // Enable aiming for knife on/off                            //
//; fN5.set                         // Don't touch                                               //
///////////////////////////////////////////////////////////////////////////////////////////////////


Copy paste this in commandmenu.txt, if not present, create it.

Code:
// commandmenu.txt
"*" "elxdraco.net" "+fN5.menu"
"*" "General" {
 "*" "Help" "toggleconsole;fN5.help;+fN5.menu"
 "*" "Advertise" "fN5.adv;+fN5.menu" }
"*" "Aiming" {
 "*" "On" "fN5.aim=1;+fN5.menu"
 "*" "Off" "fN5.aim=0;+fN5.menu" }
"*" "Aim Mode" {
 "*" "No Aim" "fN5.aim-mode=0;+fN5.menu"
 "*" "Lock Aim" "fN5.aim-mode=1;+fN5.menu"
 "*" "Free Aim" "fN5.aim-mode=2;+fN5.menu" }
"*" "Weapon Aiming" {
 "*" "Primary Weapon" "fN5.w1select-toggle;+fN5.menu"
 "*" "Secondary Weapon" "fN5.w2select-toggle;+fN5.menu"
 "*" "Knife" "fN5.w3select-toggle;+fN5.menu" }
"*" "Close" "-fN5.menu"


Last edited by ELX[Draco] on Tue Feb 13, 2007 8:54 pm; edited 6 times in total
Posted on Mon Apr 11, 2005 1:15 pm
paN
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Is there any way to make it hs with out on flat ground with this Verticle AIM?
Posted on Tue Apr 12, 2005 2:51 am
phana
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cool nice man :oops:
Posted on Tue Apr 12, 2005 5:47 am
ELX[Draco]
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paN wrote:

Is there any way to make it hs with out on flat ground with this Verticle AIM?


you mean when you're not on flat ground?
Posted on Tue Apr 12, 2005 11:30 am
CrAzY_ChRiS
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paN wrote:

Is there any way to make it hs with out on flat ground with this Verticle AIM?



Yeah if ur not on flat ground, can you do that? :D
Posted on Sat Apr 16, 2005 4:50 am
ELX[Draco]
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no, thats impossible... you'll need yo use a hack...
Posted on Sat Apr 16, 2005 10:38 am
paN
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this script making me dizzy when i am trying to figure it out. All i see elx elx elx, :roll: , i still dont get it any way
Posted on Thu Apr 21, 2005 2:43 am
newbie101
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You don't get it because you don't know the basics, you have to start of at the beginning before you can make expert scripts like Draco :P
Posted on Thu Apr 21, 2005 3:45 am
paN
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I am learning =D
Posted on Thu Apr 21, 2005 2:05 pm
newbie101
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I guess that everyone is one state of learning or another, I am always learning new stuff about scripting, I mean nobody can know everything right? I forget alot of stuff about scripting for cs (such as how to do looping lol, so i had to relearn it last week :P)
Posted on Thu Apr 21, 2005 9:34 pm
newbie101
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Posted on Sat Apr 23, 2005 10:51 am
Mallato
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MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT- MLT-
Posted on Sat Apr 23, 2005 1:09 pm
paN
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the hEck? :shock:
Posted on Sat Apr 23, 2005 1:32 pm
ELX[Draco]
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errr... mods spamming? mods should set an example :D so get ontopic again :mrgreen:
Posted on Sat Apr 23, 2005 4:07 pm
newbie101
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paN wrote:

the hEck? :shock:



hehe ok :)
Posted on Sat Apr 23, 2005 11:17 pm
ELX[Draco]
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This is made undetected forever aswell, have fun!
Posted on Thu Jun 09, 2005 8:53 pm
w0rtez
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i wanna know how do that works
Posted on Fri Jun 10, 2005 12:59 am
newbie101
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lol I did too, but it took me like 1 whole day to figure out, because Draco made it that way!
Posted on Fri Jun 10, 2005 8:05 am
ELX[Draco]
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lol, it's not that complicated :)
Posted on Fri Jun 10, 2005 9:20 am
devine
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its good but you get a lot of recoil when you dont burst etc anyway to fix that also anyway to make ti so you dont have to bind to elx.draco1 etc for slot1 ?
Posted on Fri Jun 10, 2005 3:52 pm
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