Log in to check your private messages

The cat is #1!! (Dooku.net approved)

WORLD'S FATTEST CAT SAVES BABIES FROM BURNING BUILDING

?
UnKnOwN_NooB's BHOP Script Released
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The cat is #1!! Forum Index -> Hall of Legends
View previous topic :: View next topic  
Author Message
UnKnOwN_NooB
Little Pudding Boy
Joined: 22 Apr 2005
Posts: 92
Location: California
View user's profile Send private message Send e-mail
Reply with quote

I will be posting two different versions of the script because the first one is the simplified version which only contains 3 different methods to bhopping....the third is normal jumping, but all methods come with the turning system, which allows the user to turn in a circle in the direction he/she was strafing........

The second script is the more ....well developed script which allows the user to have another feature added to his/her bhopping, this option is the reversed bhop feature, upon pressing the button to go backwards, it will make the left and right strafe keys become reversed until leting go.

The only problem i have with the second script is that you (the user) will have to edit 8 more lines in order to make it to your buttons........

Once you have edit the lines to your controls, you will have the following controls edited

left, right strafe keys, and moving up and down keys, lastly your mouse3 will be edited too....

first, start running forward on a bhop server and then start strafing left and let go of forward and hold your jump key, then you quickly look the opposite direction and continue jumping (holding your jump).....if you happen to strafe left and decide to press mouse3, you will quickly spin left in a circle and if you press mouse3 again or if you press the right strafe key once, you will stop turning in a circle and get back to jumping left, right , left, right,

the same concept applys when strafing right.....but if you press your backwards key to get a running start backwards and quickly press and hold a strafe key, your "turning system" will be reversed and you can spin in a circle backwards when bunnyhopping backwards........


for this first script just edit those 7 lines to your strafe keys, jump button etc
Code:

//=================================
//=================================
//   _____________________________
//  _|___   ___         Scripts   \
//  |    \  | | UnKnOwN ________   \
//  |     \ | |        /    \  /   /
//  |      \| | ____  /  _   \/   /
//  |   |\    |/    \/  / \   \   \
//  |   | |   |   _  \ /  /   /    \
//  |   | |   |  / \  \\_/   / \    \
//  |   | |   | /  /  /     /| /    /
//  |   | |   | \_/  /_____/ |/    /
//  |   | |   |     /    |        /
//  |___| |___|____/     |_______/
//
//=================================
//=================================
//Bunnyhopping V1
//Jumping Option 1
alias +un.hn "alias _special un.hn;un.hn"
alias -un.hn "alias _special;-jump;un.rdvm1"
alias un.hn "un.hh;wait;special"

alias un.hn+ "+jump;-jump;un.rdvm0;alias un.hh un.hn-"
alias un.hn- "-jump;+jump;un.rdvm0;alias un.hh un.hn+"
alias un.hh "alias _special un.hn+;un.hn+"

//Jumping Option 2
alias un.newjump2 "wait;bind shift +un.hnn2;un.jumpmsg2" //Replace ''shift'' by your jump key 
alias +un.hnn2 "alias _special un.hnn2;un.hnn2"
alias -un.hnn2 "alias _special"
alias un.hnn2 "special;wait;+jump;wait;-jump"

//Jumping Option 3
alias un.newjump3 "wait;bind shift +jump;un.jumpmsg3" //Replace ''shift'' by your jump key 

//The Turning System
alias un.lft "un.lf1"
alias un.lf1 "+left;alias un.lft un.lf2"
alias un.lf2 "-left;alias un.lft un.lf1"

alias un.rtt "un.rt1"
alias un.rt1 "+right;alias un.rtt un.rt2"
alias un.rt2 "-right;alias un.rtt un.rt1"

//The New Left and Right Strafing
alias +un.left "+moveleft;un.rt2;bind mouse3 un.lft"
alias -un.left "-moveleft"

alias +un.right "+moveright;un.lf2;bind mouse3 un.rtt"
alias -un.right "-moveright"

//To Activate and Deactivate
//Also to Make the Model Dissappear
alias un.rdvm0 "r_drawviewmodel 0"
alias un.rdvm1 "r_drawviewmodel 1"
alias un.hn1 "bind shift +un.hn;un.motbhon;un.rbdbuttons1;spk activated;alias +un.ht un.hn2"     //Edit this to bind to your jump key,
alias un.hn2 "bind shift +jump;un.rbdbuttons;un.motbhoff;spk deactivated;alias +un.ht un.htreb" //the current jump key will be shift.
alias +un.ht "un.htreb"
alias -un.ht "alias m_pitch"
alias un.htreb "un.hn1;un.trstart"
alias un.rbdbuttons1 "bind leftarrow +un.left;bind rightarrow +un.right"                  //Edit the leftarrow and rightarrow incase
alias un.rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //you strafe keys are A and D
                                                                                        //Do it for both lines.
//Timer
alias un.trstart "un.w1"
alias un.w1 "wait;alias m_pitch un.w2"
alias un.w2 "wait;alias m_pitch un.w3"
alias un.w3 "wait;alias m_pitch un.w4"
alias un.w4 "wait;alias m_pitch un.w5"
alias un.w5 "wait;un.newjump2;alias m_pitch un.w6"
alias un.w6 "wait;alias m_pitch un.w7"
alias un.w7 "wait;alias m_pitch un.w8"
alias un.w8 "wait;un.newjump3;-un.ht"

//Messages
alias un.dev1 "developer 1"
alias un.dev0 "developer 0"
alias un.motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];un.dev1;motd;un.dev0;motdfile motd.txt"

+un.hn
-un.hn

bind "x" "+un.ht" //Replace x with a key for the following toggles
//Tap the key once to activate the first jumping method
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method
//Press the button after any jumping method to deactivate the script


For this script, you have to edit 15 lines....
Code:

//=================================
//=================================
//   _____________________________
//  _|___   ___         Scripts   \
//  |    \  | | UnKnOwN ________   \
//  |     \ | |        /    \  /   /
//  |      \| | ____  /  _   \/   /
//  |   |\    |/    \/  / \   \   \
//  |   | |   |   _  \ /  /   /    \
//  |   | |   |  / \  \\_/   / \    \
//  |   | |   | /  /  /     /| /    /
//  |   | |   | \_/  /_____/ |/    /
//  |   | |   |     /    |        /
//  |___| |___|____/     |_______/
//
//=================================
//=================================
//BunnyHopping V2
//Jumping Option 1
alias +un.hn "alias _special un.hn;un.hn"
alias -un.hn "alias _special;-jump;un.rdvm1"
alias un.hn "un.hh;wait;special"

alias un.hn+ "+jump;-jump;un.rdvm0;alias un.hh un.hn-"
alias un.hn- "-jump;+jump;un.rdvm0;alias un.hh un.hn+"
alias un.hh "alias _special un.hn+;un.hn+"

//Jumping Option 2
alias un.newjump2 "wait;bind shift +un.hnn2;un.jumpmsg2"                        //Replace "shift" by your jump key
alias +un.hnn2 "alias _special un.hnn2;un.hnn2"
alias -un.hnn2 "alias _special"
alias un.hnn2 "special;wait;+jump;wait;-jump"

//Jumping Option 3
alias un.newjump3 "wait;bind shift +jump;un.jumpmsg3"                       //Replace "shift" by your jump key

//Reversed Bunnyhopping
alias un.revbn "bind leftarrow +un.left2;bind rightarrow +un.right2"      //Replace "RightArrow" and "LeftArrow" with your strafe keys
alias un.revnorm "bind leftarrow +un.left;bind rightarrow +un.right"     //Replace "RightArrow" and "LeftArrow" with your strafe keys
alias un.rev1 "bind uparrow +un.forward;bind downarrow +un.backward"    //Replace "UpArrow" and "DownArrow" with your forward and backward keys
alias un.rev2 "bind uparrow +forward;bind downarrow +back"             //Replace "UpArrow" and "DownArrow" with your forward and backward keys
alias +un.forward "+forward;un.revnorm;+un.bdn"
alias -un.forward "-forward;-un.bdn"
alias +un.backward "+back;un.revbn;+un.bup"
alias -un.backward "-back;-un.bup"

//The Turning System
alias un.lft "un.lf1"
alias un.lf1 "+left;+un.bup;+un.bdn;-forward;-back;alias un.lft un.lf2"
alias un.lf2 "-left;-un.bup;-un.bdn;alias un.lft un.lf1"

alias un.rtt "un.rt1"
alias un.rt1 "+right;+un.bup;+un.bdn;-forward;-back;alias un.rtt un.rt2"
alias un.rt2 "-right;-un.bup;-un.bdn;alias un.rtt un.rt1"

alias +un.bdn "bind downarrow +back"                          //Replace "DownArrow" with your "move backward" key
alias -un.bdn "bind downarrow +un.backward"                  //Replace "DownArrow" with your "move backward" key
alias +un.bup "bind uparrow +forward"                       //Replace "UpArrow" with your "move forward" key
alias -un.bup "bind uparrow +un.forward"                   //Replace "UpArrow" with your "move forward" key

//The New Left and Right Strafings
alias +un.left "+moveleft;un.rt2;bind mouse3 un.lft"
alias -un.left "-moveleft"

alias +un.right "+moveright;un.lf2;bind mouse3 un.rtt"
alias -un.right "-moveright"

alias +un.left2 "+moveleft;un.lf2;bind mouse3 un.rtt"
alias -un.left2 "-moveleft"

alias +un.right2 "+moveright;un.rt2;bind mouse3 un.lft"
alias -un.right2 "-moveright"

//To Activate and Deactivate
//Also to Make the Model Dissappear
alias un.rdvm0 "r_drawviewmodel 0"
alias un.rdvm1 "r_drawviewmodel 1"
alias un.hn1 "bind shift +un.hn;un.motbhon;un.rbdbuttons1;un.rev1;spk activated;alias +un.ht un.hn2"     //Edit "shift" to your jump key,
alias un.hn2 "bind shift +jump;un.rbdbuttons2;un.motbhoff;un.rev2;spk deactivated;alias +un.ht un.htreb" //Do it for both lines.
alias +un.ht "un.htreb"
alias -un.ht "alias m_pitch"
alias un.htreb "un.hn1;un.trstart"
alias un.rbdbuttons1 "bind leftarrow +un.left;bind rightarrow +un.right"                  //Edit the "LeftArrow" and "RightArrow" incase
alias un.rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //your strafe keys are A and D
                                                                                        //Do it for both lines.
//Timer
alias un.trstart "un.w1"
alias un.w1 "wait;alias m_pitch un.w2"
alias un.w2 "wait;alias m_pitch un.w3"
alias un.w3 "wait;alias m_pitch un.w4"
alias un.w4 "wait;alias m_pitch un.w5"
alias un.w5 "wait;un.newjump2;alias m_pitch un.w6"
alias un.w6 "wait;alias m_pitch un.w7"
alias un.w7 "wait;alias m_pitch un.w8"
alias un.w8 "wait;un.newjump3;-un.ht"

//Messages
alias un.dev1 "developer 1"
alias un.dev0 "developer 0"
alias un.motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];un.dev1;motd;un.dev0;motdfile motd.txt"
alias un.jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];un.dev1;motd;un.dev0;motdfile motd.txt"

+un.hn
-un.hn

bind "x" "+un.ht"                                               //Replace x with a key for the following toggles
//Tap the key once to activate the first jumping method
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method
//Press the button after any jumping method to deactivate the script
//Pressing your forward key will result in forward bunnyhopping...and everything is normal.
//Pressing your backward key will result in backward bunnyhopping...the controlls will be reversed
//Each time you press forward or backward will result in which way you want to bunnyhop.
//If your confused by now, don't worry, once you edit all the keys and try the script
//You'll see that this is very easy to use....GOOD LUCK!!!


Last edited by UnKnOwN_NooB on Sat Jul 30, 2005 5:19 pm; edited 2 times in total
Posted on Sat Jul 23, 2005 2:21 am
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

Well looks interesting, I'll test it and let ya know what I think of it :P.
Posted on Sat Jul 23, 2005 1:43 pm
Peorth
Little Pudding Boy
Joined: 20 Jul 2005
Posts: 1032
View user's profile Send private message Visit poster's website ICQ Number
Reply with quote

Looks... very complex. :shock:
You just lost the game.
Posted on Sat Jul 23, 2005 2:10 pm
ELX[Draco]
♂♂♂♀♂ ◡ ◕
Joined: 11 Apr 2005
Posts: 8419
Location: The Netherlands
View user's profile Send private message Visit poster's website
Reply with quote

ya, rather complex, lol
Posted on Sat Jul 23, 2005 3:44 pm
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

Wow, I dunno what you did, but this works like a damn charm. Regular bunny hop scripts sometimes seem to get stuck every so often when going down hills, but this one doesn't at all. There is one thing I don't like however, that's the fact that you have to hold the jump button. I was never really fond of holding the jump button, but other than that this is one hell of a nice script ;).
Posted on Sat Jul 23, 2005 6:09 pm
UnKnOwN_NooB
Little Pudding Boy
Joined: 22 Apr 2005
Posts: 92
Location: California
View user's profile Send private message Send e-mail
Reply with quote

ELX[Draco] wrote:

ya, rather complex, lol




heh, well i didnt want to say complex in my first post i just said it was .... "well developed" .......plus, i wanted to try something quite knew to what ive been usually doing. and ill see about holding the jump button down bob, perhaps i can make it to press it once and it jumps auto, but isnt that lazy??, plus im used to holding/tapping the jump button because i was bhopping way back then.....thx for trying it out.
Posted on Sat Jul 23, 2005 6:23 pm
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

Yea it is sort of lazy, but after awhile of holding that button down your finger gets tired lol.

Any objections to me posting this on VD?
Posted on Sat Jul 23, 2005 7:07 pm
oLi
Little Pudding Boy
Joined: 12 Jun 2005
Posts: 54
View user's profile Send private message
Reply with quote

look´s good, i will test it, when i´m @ home :)..
Posted on Sat Jul 23, 2005 11:20 pm
UnKnOwN_NooB
Little Pudding Boy
Joined: 22 Apr 2005
Posts: 92
Location: California
View user's profile Send private message Send e-mail
Reply with quote

BoB wrote:

Yea it is sort of lazy, but after awhile of holding that button down your finger gets tired lol.

Any objections to me posting this on VD?




go ahead...spread the word :wink:
Posted on Sun Jul 24, 2005 3:20 am
Busti
Little Pudding Boy
Joined: 22 May 2005
Posts: 925
View user's profile Send private message
Reply with quote

unknown can u make a server and show me this :) :D
would be cool :D
Posted on Sun Jul 24, 2005 12:42 pm
Gaboury
Little Pudding Boy
Joined: 15 Apr 2005
Posts: 1602
View user's profile Send private message MSN Messenger
Reply with quote

I will try it right now :)
Posted on Sun Jul 24, 2005 12:51 pm
Busti
Little Pudding Boy
Joined: 22 May 2005
Posts: 925
View user's profile Send private message
Reply with quote

i think the 1 is better :P,

how do you make a circle i cant do it:(
Posted on Sun Jul 24, 2005 1:19 pm
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

when turning right, press mouse3 and it will do a right circle, when turning left, press mouse3 and it will do a left circle

if anyone needs any help and has/knows a bhop server i could help them figure it out :P
Posted on Sun Jul 24, 2005 4:56 pm
UnKnOwN_NooB
Little Pudding Boy
Joined: 22 Apr 2005
Posts: 92
Location: California
View user's profile Send private message Send e-mail
Reply with quote

well, one way of helping you guys out on trying the script oon a BHOP server is to go to www.gametiger.net .....click on servers and then type in the name bhop or bunny or bunnyhop or 1.3 jumping.....it will list all the servers that have part of that name as the server name so you can go ahead and bhop in one as soon as you copy the ip address and use it in CS.
Posted on Sun Jul 24, 2005 5:38 pm
mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
View user's profile Send private message
Reply with quote

nice script.
do you have a scriptpack?
(Disclaimer: May not be true)
Posted on Sun Jul 24, 2005 8:11 pm
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

He use to but it's kinda old lol. Anyways I have found one problem with this script, it seems the whole turning thing doesn't go all that fast in pubs, only on LAN servers.
Posted on Sun Jul 24, 2005 8:32 pm
mind-friend
Little Pudding Boy
Joined: 15 Jun 2005
Posts: 3962
Location: UK
View user's profile Send private message
Reply with quote

BoB wrote:

He use to but it's kinda old lol. Anyways I have found one problem with this script, it seems the whole turning thing doesn't go all that fast in pubs, only on LAN servers.



well a servers settings would decide the speed of bunnyhopping.
(Disclaimer: May not be true)
Posted on Sun Jul 24, 2005 8:41 pm
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

It's not the speed of the bhop it's the speed of the turning.
Posted on Sun Jul 24, 2005 9:12 pm
UnKnOwN_NooB
Little Pudding Boy
Joined: 22 Apr 2005
Posts: 92
Location: California
View user's profile Send private message Send e-mail
Reply with quote

BoB wrote:

He use to but it's kinda old lol. Anyways I have found one problem with this script, it seems the whole turning thing doesn't go all that fast in pubs, only on LAN servers.



did you try it on multiple servers?.....if you can...show me a server which you tested it on...look in ur historys section on the server's list on steam...ill test it there and other places soon...
Posted on Mon Jul 25, 2005 12:12 am
BoB
Little Pudding Boy
Joined: 08 Jun 2005
Posts: 716
View user's profile Send private message
Reply with quote

ya I tried it on like 3-4 servers and it always "slowly" turned in the direction, yet when I tried it on LAN it worked perfectly fine, I'm thinking it might be an fps difference maybe, because the servers only had amx mod, and there was no hlg or anything else that suggested cvars being the same
Posted on Mon Jul 25, 2005 12:42 am
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    The cat is #1!! Forum Index -> Hall of Legends All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Username: